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FloorIsLava.cs
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FloorIsLava.cs
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using Microsoft.Xna.Framework;
using Mono.Cecil.Cil;
using MonoMod.Cil;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Reflection;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.Localization;
using Terraria.ModLoader;
using Terraria.ModLoader.Config;
namespace FloorIsLava;
// yippee massive file
public class FloorIsLava : Mod {
private static readonly MethodInfo getConfig = typeof(FloorIsLavaConfig).GetMethod("GetInstance", BindingFlags.Public | BindingFlags.Static, []);
public const string Localization = $"Mods.{nameof(FloorIsLava)}";
public override void Load() {
IL_Player.CheckDrowning += CheckDrowning;
if (!ModLoader.HasMod("CalamityMod")) // calamity already does this exact IL edit, so skip doing it if calamity is loaded
IL_Player.Update += Update;
IL_Player.WingMovement += WingMovement;
On_Player.GrappleMovement += OnGrappleMovement;
On_Player.Spawn_SetPositionAtWorldSpawn += OnSpawn_SetPositionAtWorldSpawn;
On_Player.WingMovement += OnWingMovement;
}
public override void Unload() {
IL_Player.CheckDrowning -= CheckDrowning;
if (!ModLoader.HasMod("CalamityMod"))
IL_Player.Update -= Update;
IL_Player.WingMovement -= WingMovement;
On_Player.GrappleMovement -= OnGrappleMovement;
On_Player.Spawn_SetPositionAtWorldSpawn -= OnSpawn_SetPositionAtWorldSpawn;
On_Player.WingMovement -= OnWingMovement;
}
private void OnGrappleMovement(On_Player.orig_GrappleMovement orig, Player self) {
orig(self);
if (FloorIsLavaConfig.GetInstance().ResetWingFlightTimeOnGrapple && self.grappling[0] > -1)
self.wingTime = self.wingTimeMax;
}
private void OnSpawn_SetPositionAtWorldSpawn(On_Player.orig_Spawn_SetPositionAtWorldSpawn orig, Player self) {
orig(self);
self.position.Y -= FloorIsLavaConfig.GetInstance().SpawnHeightIncrease * 20;
}
private void OnWingMovement(On_Player.orig_WingMovement orig, Player self) {
orig(self);
if (FloorIsLavaConfig.GetInstance().NerfSoaringInsignia && self.empressBrooch && self.wingTime != 0)
self.wingTime += 0.25f;
}
private void CheckDrowning(ILContext il) {
try {
ILCursor c = new(il);
ILLabel skip = null;
c.GotoNext(i => i.MatchLdarg0(),
i => i.MatchLdfld(typeof(Player).GetField("accMerman", BindingFlags.Public | BindingFlags.Instance)),
i => i.MatchBrfalse(out skip));
c.Emit(OpCodes.Call, getConfig);
c.Emit(OpCodes.Call, ConfigVariable("NerfNeptunesShell"));
c.Emit(OpCodes.Brtrue_S, skip);
c.GotoNext(MoveType.After, i => i.MatchCall(typeof(Player).GetMethod("get_breathCDMax", BindingFlags.Public | BindingFlags.Instance)));
ILLabel vanilla = il.DefineLabel();
c.Emit(OpCodes.Call, getConfig);
c.Emit(OpCodes.Call, ConfigVariable("NerfNeptunesShell"));
c.Emit(OpCodes.Brfalse_S, vanilla);
c.Emit(OpCodes.Ldarg_0);
c.Emit(OpCodes.Ldfld, typeof(Player).GetField("accMerman", BindingFlags.Public | BindingFlags.Instance));
c.Emit(OpCodes.Brfalse_S, vanilla);
c.Emit(OpCodes.Ldc_I4, 8);
c.Emit(OpCodes.Mul);
c.Emit(OpCodes.Ldarg_0);
// if the player is wearing a diving helmet, divide by four to make the combo not completely broken
c.Emit(OpCodes.Ldfld, typeof(Player).GetField("accDivingHelm", BindingFlags.Public | BindingFlags.Instance));
c.Emit(OpCodes.Brfalse_S, vanilla);
c.Emit(OpCodes.Ldc_I4, 4);
c.Emit(OpCodes.Div);
c.MarkLabel(vanilla);
} catch (Exception e) {
MonoModHooks.DumpIL(this, il);
throw new ILPatchFailureException(this, il, e);
}
}
private void Update(ILContext il) {
try {
ILCursor c = new(il);
ILLabel skip = null;
c.GotoNext(MoveType.After, i => i.MatchLdarg0(),
i => i.MatchLdfld(typeof(Player).GetField("empressBrooch", BindingFlags.Public | BindingFlags.Instance)));
c.GotoNext(MoveType.After, i => i.MatchLdarg0(),
i => i.MatchLdfld(typeof(Player).GetField("empressBrooch", BindingFlags.Public | BindingFlags.Instance)),
i => i.MatchBrfalse(out skip));
c.Emit(OpCodes.Call, getConfig);
c.Emit(OpCodes.Call, ConfigVariable("NerfSoaringInsignia"));
c.Emit(OpCodes.Brtrue_S, skip);
} catch (Exception e) {
MonoModHooks.DumpIL(this, il);
throw new ILPatchFailureException(this, il, e);
}
}
private void WingMovement(ILContext il) {
try {
ILCursor c = new(il);
c.GotoNext(i => i.MatchLdarg0(),
i => i.MatchLdarg0(),
i => i.MatchLdfld(typeof(Player).GetField("wingTimeMax", BindingFlags.Public | BindingFlags.Instance)),
i => i.MatchConvR4());
ILLabel ret = il.DefineLabel();
c.Emit(OpCodes.Call, getConfig);
c.Emit(OpCodes.Call, ConfigVariable("NerfSoaringInsignia"));
c.Emit(OpCodes.Brtrue_S, ret);
c.GotoNext(i => i.MatchRet());
c.MarkLabel(ret);
} catch (Exception e) {
MonoModHooks.DumpIL(this, il);
throw new ILPatchFailureException(this, il, e);
}
}
private static MethodInfo ConfigVariable(string name) => typeof(FloorIsLavaConfig).GetMethod("get_" + name, BindingFlags.Public | BindingFlags.Instance);
}
public class FloorIsLavaConfig : ModConfig {
public override ConfigScope Mode => ConfigScope.ServerSide;
[DefaultValue(0f)]
[Range(0f, 20f)]
public float SpawnGracePeriod { get; set; }
[DefaultValue(0)]
[Range(0, int.MaxValue)]
public int DeathDelay { get; set; }
[DefaultValue(true)]
public bool PlayersSpawnWithSquirrelHook { get; set; }
[DefaultValue(20)]
[Range(0, int.MaxValue)]
public int SpawnHeightIncrease { get; set; }
[DefaultValue(true)]
public bool ResetWingFlightTimeOnGrapple { get; set; }
[DefaultValue(true)]
public bool SofterFloorDetection { get; set; }
[DefaultValue(true)]
public bool RespectImmunityFrames { get; set; }
[DefaultValue(true)]
[ReloadRequired]
public bool NerfWings { get; set; }
[DefaultValue(true)]
public bool NerfMounts { get; set; }
[DefaultValue(false)]
public bool NerfMinecarts { get; set; }
[DefaultValue(true)]
public bool NerfNeptunesShell { get; set; }
[DefaultValue(true)]
public bool NerfSoaringInsignia { get; set; }
[DefaultValue(false)]
[ReloadRequired]
public bool NerfGrapplingHooks { get; set; }
[DefaultValue(false)]
public bool NerfLiquids { get; set; }
[DefaultValue(false)]
public bool ReallyNerfLiquids { get; set; }
public static FloorIsLavaConfig GetInstance() => ModContent.GetInstance<FloorIsLavaConfig>();
public static FloorIsLavaConfig GetInstance(out FloorIsLavaConfig cfg) => cfg = GetInstance();
}
public class GroundAllergicPlayer : ModPlayer {
private int ticks = 0;
private int ticksOnGround = 0;
private int mountTime = 0;
private const int maxMountTime = 1800; // 30 sec
private static bool SolidCollision(Vector2 position, int width, int height, bool acceptTopSurfaces) {
int value = (int)(position.X / 16f) - 1;
int value2 = (int)((position.X + width) / 16f) + 2;
int value3 = (int)(position.Y / 16f) - 1;
int value4 = (int)((position.Y + height) / 16f) + 2;
int num = Utils.Clamp(value, 0, Main.maxTilesX - 1);
value2 = Utils.Clamp(value2, 0, Main.maxTilesX - 1);
value3 = Utils.Clamp(value3, 0, Main.maxTilesY - 1);
value4 = Utils.Clamp(value4, 0, Main.maxTilesY - 1);
Vector2 vector = default;
for (int i = num; i < value2; i++) {
for (int j = value3; j < value4; j++) {
Tile tile = Main.tile[i, j];
if (!tile.HasTile || tile.IsActuated)
continue;
bool flag = Main.tileSolid[tile.TileType] && !Main.tileSolidTop[tile.TileType];
if (acceptTopSurfaces)
flag |= Main.tileSolidTop[tile.TileType];
if (flag) {
vector.X = i * 16;
vector.Y = j * 16;
int num2 = 16;
if (tile.IsHalfBlock) {
vector.Y += 8f;
num2 -= 8;
}
if (position.X + width > vector.X && position.X < vector.X + 16f && position.Y + height > vector.Y && position.Y < vector.Y + num2)
return true;
}
}
}
return false;
}
private static bool LiquidCollision(Vector2 position, int width, int height) {
int value = (int)(position.X / 16f) - 1;
int value2 = (int)((position.X + width) / 16f) + 2;
int value3 = (int)(position.Y / 16f) - 1;
int value4 = (int)((position.Y + height) / 16f) + 2;
int num = Utils.Clamp(value, 0, Main.maxTilesX - 1);
value2 = Utils.Clamp(value2, 0, Main.maxTilesX - 1);
value3 = Utils.Clamp(value3, 0, Main.maxTilesY - 1);
value4 = Utils.Clamp(value4, 0, Main.maxTilesY - 1);
Vector2 vector;
for (int i = num; i < value2; i++) {
for (int j = value3; j < value4; j++) {
if (Main.tile[i, j] != null && Main.tile[i, j].LiquidAmount > 0) {
vector.X = i * 16;
vector.Y = j * 16;
int num2 = 16;
float num3 = 256 - Main.tile[i, j].LiquidAmount;
num3 /= 32f;
vector.Y += num3 * 2f;
num2 -= (int)(num3 * 2f);
if (position.X + width > vector.X && position.X < vector.X + 16f && position.Y + height > vector.Y && position.Y < vector.Y + num2)
return true;
}
}
}
return false;
}
private bool FindItemByType(int itemType, out int index) => (index = Array.FindIndex(Player.inventory, item => item.type == itemType)) >= 0 || (index = Player.miscEquips[4].type == itemType ? -2 : -1) == -2;
// god this is cursed, but it should be faster than the old version of the function
private static string GetRandomPlayerName(Player excluded, IEnumerable<string> names = null) => Main.rand.NextFromList((names = Main.player.Where(p => p.active && !p.dead && p != excluded).Select(p => p.name)).Any() ? names.ToArray() : ["Bob", "Joe", "Dave", "Phillip", "Jerry", "Jasmine", "Sarah", "Miu", "Alfred", "Jesus", "Mother Teresa", "Fabsol", "Maxwell", "Ezkli", "Jeffrey"]);
public override IEnumerable<Item> AddStartingItems(bool mediumCoreDeath) {
if (FloorIsLavaConfig.GetInstance().PlayersSpawnWithSquirrelHook)
if (Player.miscEquips[4].IsAir && !mediumCoreDeath)
Player.miscEquips[4] = new(ItemID.SquirrelHook);
else if (mediumCoreDeath && FindItemByType(ItemID.SquirrelHook, out int idx))
if (idx == -2)
Player.miscEquips[4].TurnToAir();
else
Player.inventory[idx].TurnToAir();
return [];
}
public override void Kill(double damage, int hitDirection, bool pvp, PlayerDeathReason damageSource) {
if (Player.difficulty == PlayerDifficultyID.MediumCore && FloorIsLavaConfig.GetInstance().PlayersSpawnWithSquirrelHook)
Player.miscEquips[4] = new(ItemID.SquirrelHook);
}
public override void PostUpdate() {
ticks++;
bool basicallyNotMoving = Math.Abs(Player.velocity.Y) < 0.01f;
Vector2 feetPosition = Player.position + new Vector2(basicallyNotMoving ? 0 : Player.width / 4, 9 * Player.gravDir * Player.height / 10 + Player.gravDir);
int height = (int)(Player.gravDir * Player.height / 10);
bool onTile = SolidCollision(feetPosition, basicallyNotMoving ? Player.width : Player.width / 2, height, true) && !Player.shimmering && !Player.pulley;
bool inLiquid = LiquidCollision(Player.position + new Vector2(Player.width / 4, FloorIsLavaConfig.GetInstance(out var cfg).ReallyNerfLiquids ? Player.gravDir : 0), Player.width / 2, Player.height);
foreach (Point p in Player.TouchedTiles)
if (Main.tile[p.X, p.Y].HasTile && Main.tile[p.X, p.Y].Slope != SlopeType.Solid && Player.gravDir > 0 ? p.Y * 16 > Player.Center.Y : p.Y * 16 < Player.Center.Y)
onTile = true; // helps detect slops/half blocks
if (cfg.SofterFloorDetection)
onTile &= basicallyNotMoving;
if (ticks >= cfg.SpawnGracePeriod * 60 && (onTile || cfg.ReallyNerfLiquids && inLiquid))
ticksOnGround++;
else if (ticksOnGround > 0)
ticksOnGround--;
if (ticksOnGround > cfg.DeathDelay && Main.myPlayer == Player.whoAmI) {
PlayerDeathReason reason = PlayerDeathReason.ByCustomReason(Language.GetTextValue($"{FloorIsLava.Localization}.DeathMessages.TouchedGround_{Main.rand.Next(64) + 1}", Player.name, GetRandomPlayerName(Player)));
if (cfg.RespectImmunityFrames)
Player.Hurt(reason,
42500 + Main.rand.Next(15000), 0, dodgeable: false);
else
Player.Hurt(new Player.HurtInfo() {
DamageSource = reason,
Damage = 42500 + Main.rand.Next(15000),
HitDirection = 0,
Dodgeable = false
});
} else if (cfg.NerfLiquids && inLiquid) {
Player.Hurt(PlayerDeathReason.ByOther(2), 20, 0, dodgeable: false);
Player.AddBuff(BuffID.OnFire, 120);
}
if (Player.mount.Active && (cfg.NerfMounts && !MountID.Sets.Cart[Player.mount.Type] || MountID.Sets.Cart[Player.mount.Type] && cfg.NerfMinecarts)) {
mountTime++;
} else if (mountTime > 0) {
mountTime = 0;
Player.AddBuff(ModContent.BuffType<MountPhobia>(), Math.Max(300, (int)(600 * (float)mountTime / maxMountTime)));
}
if (mountTime > maxMountTime) {
Player.mount.Dismount(Player);
mountTime = 0;
Player.AddBuff(ModContent.BuffType<MountPhobia>(), 600);
}
}
public override void OnEnterWorld() {
ticks = 0;
ticksOnGround = 0;
}
public override void OnRespawn() {
ticks = 0;
ticksOnGround = 0;
}
}
public class WingNerf : GlobalItem {
public override bool AppliesToEntity(Item item, bool lateInstantiation) => FloorIsLavaConfig.GetInstance().NerfWings && ArmorIDs.Wing.Sets.Stats.IndexInRange(item.wingSlot) && ArmorIDs.Wing.Sets.Stats[item.wingSlot].FlyTime > 0;
public override void SetDefaults(Item item) {
WingStats o = ArmorIDs.Wing.Sets.Stats[item.wingSlot];
ArmorIDs.Wing.Sets.Stats[item.wingSlot] = new((int)(o.FlyTime / 1.2f), o.AccRunSpeedOverride, o.AccRunAccelerationMult, o.HasDownHoverStats, o.DownHoverSpeedOverride, o.DownHoverAccelerationMult);
}
}
public class GrapplingHookNerf : GlobalProjectile {
private static bool IsModdedGrapple(Projectile proj) { // i hope mods dont put unrelated logic in any of these functions
if (proj.ModProjectile != null) {
try {
int nGrappleHooks = 3;
float grappleRetreatSpeed = 11f;
float grapplePullSpeed = 11f;
float x = proj.position.X;
float y = proj.position.Y;
proj.ModProjectile.NumGrappleHooks(Main.player[proj.owner], ref nGrappleHooks);
proj.ModProjectile.GrappleRetreatSpeed(Main.player[proj.owner], ref grappleRetreatSpeed);
proj.ModProjectile.GrapplePullSpeed(Main.player[proj.owner], ref grapplePullSpeed);
proj.ModProjectile.GrappleTargetPoint(Main.player[proj.owner], ref x, ref y);
return nGrappleHooks != 3 || grappleRetreatSpeed != 11f || grapplePullSpeed != 11f || x != proj.position.X || y != proj.position.Y || proj.ModProjectile.CanUseGrapple(Main.player[proj.owner]) != null || proj.ModProjectile.GrappleRange() != 300 || proj.ModProjectile.GrappleCanLatchOnTo(Main.player[proj.owner], (int)proj.position.X / 16, (int)proj.position.Y / 16) != null;
} catch {
return true;
}
}
return false;
}
public override bool AppliesToEntity(Projectile proj, bool lateInstantiation) => FloorIsLavaConfig.GetInstance().NerfGrapplingHooks && (ProjectileID.Sets.SingleGrappleHook[proj.type] || proj.aiStyle == ProjAIStyleID.Hook || IsModdedGrapple(proj));
public override void SetDefaults(Projectile proj) => proj.timeLeft = 60;
}
// content
public class MountPhobia : ModBuff {
public override void SetStaticDefaults() => Main.debuff[Type] = true;
public override void Update(Player player, ref int buffIndex) {
if (player.mount.Active && (FloorIsLavaConfig.GetInstance(out var cfg).NerfMounts && !MountID.Sets.Cart[player.mount.Type] || MountID.Sets.Cart[player.mount.Type] && cfg.NerfMinecarts))
player.mount.Dismount(player);
}
}