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DrawContext.h
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DrawContext.h
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/*
This file is part of duckOS.
duckOS is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
duckOS is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with duckOS. If not, see <https://www.gnu.org/licenses/>.
Copyright (c) Byteduck 2016-2021. All rights reserved.
*/
#pragma once
#include "Theme.h"
#include <libgraphics/Image.h>
#include <libgraphics/Graphics.h>
namespace UI {
enum TextAlignment {
BEGINNING, CENTER, END
};
class DrawContext {
public:
DrawContext(const Gfx::Framebuffer& framebuffer);
///Properties
int width() const;
int height() const;
const Gfx::Framebuffer& framebuffer() const;
///Drawing
void fill(Gfx::Rect rect, Color color) const;
void fill_gradient_h(Gfx::Rect rect, Color color_a, Color color_b) const;
void draw_text(const char* str, Gfx::Rect rect, TextAlignment h_align, TextAlignment v_align, Gfx::Font* font, Color color) const;
void draw_text(const char* str, Gfx::Point pos, Gfx::Font* font, Color color) const;
void draw_text(const char* str, Gfx::Point pos, Color color) const;
void draw_glyph(Gfx::Font* font, uint32_t codepoint, Gfx::Point pos, Color color) const;
void draw_image(const Gfx::Framebuffer& img, Gfx::Point pos) const;
void draw_image(const std::string& name, Gfx::Point pos) const;
void draw_image(const Gfx::Framebuffer& img, Gfx::Rect img_area, Gfx::Point pos) const;
void draw_image(const std::string& name, Gfx::Rect img_area, Gfx::Point pos) const;
void draw_inset_rect(Gfx::Rect rect, Color bg, Color shadow_1, Color shadow_2, Color highlight) const;
void draw_inset_rect(Gfx::Rect rect, Color bg) const;
void draw_inset_rect(Gfx::Rect rect) const;
void draw_outset_rect(Gfx::Rect rect, Color bg, Color shadow_1, Color shadow_2, Color highlight) const;
void draw_outset_rect(Gfx::Rect rect, Color bg) const;
void draw_outset_rect(Gfx::Rect rect) const;
void draw_button_base(Gfx::Rect button, bool pressed) const;
void draw_button(Gfx::Rect button, const std::string& text, bool pressed) const;
void draw_button(Gfx::Rect button, const Gfx::Framebuffer& img, bool pressed) const;
void draw_vertical_scrollbar(Gfx::Rect area, Gfx::Rect handle_area, bool enabled) const;
void draw_progressbar(Gfx::Rect area, double progress) const;
private:
const Gfx::Framebuffer* fb;
};
}