diff --git a/src/playsim/p_spec.cpp b/src/playsim/p_spec.cpp index c78dd114504..3851bd74834 100644 --- a/src/playsim/p_spec.cpp +++ b/src/playsim/p_spec.cpp @@ -429,7 +429,6 @@ void P_ActorInSpecialSector (AActor *victim, sector_t * sector, F3DFloor* Ffloor sector = victim->Sector; // Falling, not all the way down yet? - if (Ffloor != nullptr && !(Ffloor->flags & FF_SOLID)) Printf("this 3d floor is not solid\n"); bool evilAir = (sector->MoreFlags & SECMF_HARMINAIR); bool SolidFfloor = Ffloor != nullptr && (Ffloor->flags & FF_SOLID); if ((!evilAir && !(Ffloor != nullptr && !SolidFfloor)) && !victim->waterlevel)