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Have you checked that no other similar issue already exists?
I have searched and not found similar issues.
A clear and concise description of what the bug is.
Start gzdoom with -host 2. Before anybody joins press 'Q'.
Here's a gdb trace:
Console player number: 0
Press 'Q' to abort network game synchronization.
Waiting for players: . [ 1/ 2]
Network game synchronization aborted.
Thread 1 "gzdoom" received signal SIGFPE, Arithmetic exception.
0x0000555555b0c2b6 in DFrameBuffer::ScaleCoordsFromWindow(short&, short&) ()
(gdb) bt
#0 0x0000555555b0c2b6 in DFrameBuffer::ScaleCoordsFromWindow(short&, short&) ()
#1 0x000055555567e3f8 in MessagePump(SDL_Event const&) ()
#2 0x000055555567e968 in I_GetEvent() ()
#3 0x000055555580a1e9 in D_DoomLoop() ()
#4 0x000055555580e28c in D_DoomMain_Internal() ()
#5 0x000055555580f510 in GameMain() ()
#6 0x0000555555652c64 in main ()
(gdb)
Steps to reproduce the behaviour.
See above...
Explain how to reproduce
start with -host 2
press 'Q'
notice the exception
Your configuration
All defaults.
Provide a Log
No response
The text was updated successfully, but these errors were encountered:
GZDoom version
4.12.2
Which game are you running with GZDoom?
Doom 2
What Operating System are you using?
Linux x86_64
Please describe your specific OS version
Fedora 39
Relevant hardware info
Intel
Have you checked that no other similar issue already exists?
A clear and concise description of what the bug is.
Start gzdoom with -host 2. Before anybody joins press 'Q'.
Here's a gdb trace:
Steps to reproduce the behaviour.
See above...
Explain how to reproduce
Your configuration
Provide a Log
No response
The text was updated successfully, but these errors were encountered: