diff --git a/specs/udmf_zdoom.txt b/specs/udmf_zdoom.txt index 9e4df54729d..575b881edd9 100644 --- a/specs/udmf_zdoom.txt +++ b/specs/udmf_zdoom.txt @@ -203,21 +203,21 @@ Note: All fields default to false unless mentioned otherwise. nogradient_top = ; // disables color gradient on upper tier. (Hardware rendering only.) flipgradient_top = ; // flips gradient colors on upper tier. (Hardware rendering only.) clampgradient_top = ; // clamps gradient on upper tier to actual bounds (default is the entire front sector height, hardware rendering only.) - useowncolors_top = ; // Set to 1 to use the colors set in the sidedef. Default is using the colors from the owning sector. + useowncolors_top = ; // Set to 1 to use the colors set in the sidedef. Default is true if uppercolor or lowercolor are set, otherwise it's false uppercolor_top = ; // Material color of the top of the upper tier. lowercolor_top = ; // Material color of the bottom of the upper tier. (Hardware rendering only.) nogradient_mid = ; // disables color gradient on middle tier. (Hardware rendering only.) flipgradient_mid = ; // flips gradient colors on middle tier. (Hardware rendering only.) clampgradient_mid = ; // clamps gradient on middle tier to actual bounds (default is the entire front sector height, hardware rendering only.) - useowncolors_mid = ; // Set to 1 to use the colors set in the sidedef. Default is using the colors from the owning sector. + useowncolors_mid = ; // Set to 1 to use the colors set in the sidedef. Default is true if uppercolor or lowercolor are set, otherwise it's false uppercolor_mid = ; // Material color of the top of the middle tier. lowercolor_mid = ; // Material color of the bottom of the middle tier. (Hardware rendering only.) nogradient_bottom = ; // disables color gradient on lower tier. (Hardware rendering only.) flipgradient_bottom = ; // flips gradient colors on lower tier. (Hardware rendering only.) clampgradient_bottom = ;// clamps gradient on lower tier to actual bounds (default is the entire front sector height, hardware rendering only.) - useowncolors_bottom = ; // Set to 1 to use the colors set in the sidedef. Default is using the colors from the owning sector. + useowncolors_bottom = ; // Set to 1 to use the colors set in the sidedef. Default is true if uppercolor or lowercolor are set, otherwise it's false uppercolor_bottom = ; // Material color of the top of the lower tier. lowercolor_bottom = ; // Material color of the bottom of the lower tier. (Hardware rendering only.)