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Exclusive vehicle loads #887

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NitramXDX opened this issue Feb 19, 2023 · 3 comments
Open

Exclusive vehicle loads #887

NitramXDX opened this issue Feb 19, 2023 · 3 comments

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@NitramXDX
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Hi there!

I need to make a exclusive load when the first job has already been assigned to a vehicle.This would be too easy if i could use the input skills tag previously, but is invalid in my case.

For example, I have 2 vehicles with 2 diferent skills (1 for wolves and 2 for sheeps), each vehicles with this two skills.

Obviosly, i shouldnt put wolves with sheeps or vice versa, but I cannot pre-choose which vehicle will carry which. Is there a way to make an exclusive vehicle despite having both abilities?

If there is no way to do it, I think it would be a good feature to implement.

Thanks!

@fbaierl
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fbaierl commented Feb 20, 2023

Maybe you could first do one scheduling with only the wolves and then a second round with only the sheeps? Of course that would not result in ideal solutions, but might be good enough for your use-case.

FYI I had a similar issue a few month ago: #718

For now we "solved" our problem by forcing the users to manually pre-choose some of the transports. Then we can use VROOM to plan around it.

@QuantumTarantino
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QuantumTarantino commented Feb 20, 2023

This could be a very interesting feature. I had the same issue while I programmed my use case. Please, consider add this to the roadmap.

@NitramXDX
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NitramXDX commented Feb 23, 2023

Thank you all for the answers!

@fbaierl, your solution was really good in my case. It is true that a native feature would be better, but this solution is very good for now.

For my case it's perfect because I need to prioritize 'wolves' over 'sheep', but in a case where the priority needs to be the same, maybe it's a problem and makes me think that an exclusive load input option would be a useful feature.

Again, thanks for all ;)

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