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QGCCommon.pri
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QGCCommon.pri
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# -------------------------------------------------
# QGroundControl - Micro Air Vehicle Groundstation
# Please see our website at <http://qgroundcontrol.org>
# Maintainer:
# Lorenz Meier <lm@inf.ethz.ch>
# (c) 2009-2014 QGroundControl Developers
# This file is part of the open groundstation project
# QGroundControl is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# QGroundControl is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with QGroundControl. If not, see <http://www.gnu.org/licenses/>.
# -------------------------------------------------
#
# This file contains configuration settings which are common to both the QGC Application and
# the Location Plugin. It should mainly contains intial CONFIG tag setup and compiler settings.
#
# Setup our supported build types. We do this once here and then use the defined config scopes
# to allow us to easily modify suported build types in one place instead of duplicated throughout
# the project file.
linux {
linux-g++ | linux-g++-64 {
message("Linux build")
CONFIG += LinuxBuild
} else : android-g++ {
message("Android build")
CONFIG += AndroidBuild MobileBuild
DEFINES += __android__
warning("Android build is experimental and not fully functional")
} else {
error("Unsuported Linux toolchain, only GCC 32- or 64-bit is supported")
}
} else : win32 {
win32-msvc2010 | win32-msvc2012 | win32-msvc2013 {
message("Windows build")
CONFIG += WindowsBuild
} else {
error("Unsupported Windows toolchain, only Visual Studio 2010, 2012, and 2013 are supported")
}
} else : macx {
macx-clang | macx-llvm {
message("Mac build")
CONFIG += MacBuild
QMAKE_CXXFLAGS += -fvisibility=hidden
} else {
error("Unsupported Mac toolchain, only 64-bit LLVM+clang is supported")
}
} else : ios {
!equals(QT_MAJOR_VERSION, 5) | !greaterThan(QT_MINOR_VERSION, 4) {
error("Unsupported Qt version, 5.5.x or greater is required for iOS")
}
message("iOS build")
CONFIG += iOSBuild MobileBuild app_bundle
DEFINES += __ios__
warning("iOS build is experimental and not yet fully functional")
} else {
error("Unsupported build platform, only Linux, Windows, Android and Mac (Mac OS and iOS) are supported")
}
MobileBuild {
DEFINES += __mobile__
}
# Installer configuration
installer {
CONFIG -= debug
CONFIG -= debug_and_release
CONFIG += release
message(Build Installer)
}
# Setup our supported build flavors
CONFIG(debug, debug|release) {
message(Debug flavor)
CONFIG += DebugBuild
} else:CONFIG(release, debug|release) {
message(Release flavor)
CONFIG += ReleaseBuild
} else {
error(Unsupported build flavor)
}
# Need to special case Windows debug_and_release since VS Project creation in this case does strange things [QTBUG-40351]
win32:debug_and_release {
CONFIG += WindowsDebugAndRelease
}
# Setup our build directories
BASEDIR = $$IN_PWD
DESTDIR = $${OUT_PWD}/debug
BUILDDIR = $${OUT_PWD}/build-debug
ReleaseBuild {
DESTDIR = $${OUT_PWD}/release
BUILDDIR = $${OUT_PWD}/build-release
}
iOSBuild {
# For whatever reason, the iOS build fails with these set. Some files have the full,
# properly concatenaded path and file name while others have only the second portion,
# as if BUILDDIR was empty.
OBJECTS_DIR = $$(HOME)/tmp/qgcfoo
MOC_DIR = $$(HOME)/tmp/qgcfoo
UI_DIR = $$(HOME)/tmp/qgcfoo
RCC_DIR = $$(HOME)/tmp/qgcfoo
} else {
OBJECTS_DIR = $${BUILDDIR}/obj
MOC_DIR = $${BUILDDIR}/moc
UI_DIR = $${BUILDDIR}/ui
RCC_DIR = $${BUILDDIR}/rcc
}
LANGUAGE = C++
AndroidBuild {
target.path = $$DESTDIR
}
# We place the created plugin lib into the objects dir so that make clean will clean it as well
iOSBuild {
LOCATION_PLUGIN_DESTDIR = $$(HOME)/tmp/qgcfoo
} else {
LOCATION_PLUGIN_DESTDIR = $$OBJECTS_DIR
}
LOCATION_PLUGIN_NAME = QGeoServiceProviderFactoryQGC
message(BASEDIR $$BASEDIR DESTDIR $$DESTDIR TARGET $$TARGET OUTPUT $$OUT_PWD)
# Turn off serial port warnings
DEFINES += _TTY_NOWARN_
#
# OS Specific settings
#
AndroidBuild {
DEFINES += __STDC_LIMIT_MACROS
}
iOSBuild {
QMAKE_IOS_DEPLOYMENT_TARGET = 7.0
}
MacBuild {
CONFIG += x86_64
CONFIG -= x86
QMAKE_MACOSX_DEPLOYMENT_TARGET = 10.6
QMAKE_MAC_SDK = macosx10.9
}
LinuxBuild {
DEFINES += __STDC_LIMIT_MACROS
}
WindowsBuild {
DEFINES += __STDC_LIMIT_MACROS
# Specify multi-process compilation within Visual Studio.
# (drastically improves compilation times for multi-core computers)
QMAKE_CXXFLAGS_DEBUG += -MP
QMAKE_CXXFLAGS_RELEASE += -MP
}
#
# By default warnings as errors are turned off. Even so, in order for a pull request
# to be accepted you must compile cleanly with warnings as errors turned on the default
# set of OS builds. See http://www.qgroundcontrol.org/dev/contribute for more details.
# You can use the WarningsAsErrorsOn CONFIG switch to turn warnings as errors on for your
# own builds.
#
MacBuild | LinuxBuild {
QMAKE_CXXFLAGS_WARN_ON += -Wall
WarningsAsErrorsOn {
QMAKE_CXXFLAGS_WARN_ON += -Werror
}
}
WindowsBuild {
QMAKE_CXXFLAGS_WARN_ON += /W3 \
/wd4996 \ # silence warnings about deprecated strcpy and whatnot
/wd4005 \ # silence warnings about macro redefinition
/wd4290 \ # ignore exception specifications
/Zc:strictStrings- # work around win 8.1 sdk sapi.h problem
WarningsAsErrorsOn {
QMAKE_CXXFLAGS_WARN_ON += /WX
}
}
#
# Build-specific settings
#
ReleaseBuild {
DEFINES += QT_NO_DEBUG
WindowsBuild {
# Use link time code generation for better optimization (I believe this is supported in MSVC Express, but not 100% sure)
QMAKE_LFLAGS_LTCG = /LTCG
QMAKE_CFLAGS_LTCG = -GL
# Turn on debugging information so we can collect good crash dumps from release builds
QMAKE_CXXFLAGS_RELEASE += /Zi
QMAKE_LFLAGS_RELEASE += /DEBUG
}
}
#
# Unit Test specific configuration goes here
#
# We have to special case Windows debug_and_release builds because you can't have files
# which are only in the debug variant [QTBUG-40351]. So in this case we include unit tests
# even in the release variant. If you want a Windows release build with no unit tests run
# qmake with CONFIG-=debug_and_release CONFIG+=release.
#
DebugBuild|WindowsDebugAndRelease {
DEFINES += UNITTEST_BUILD
}