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No Audio when Ensata Emulation Enabled #850
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don't hold your breath for this to get fixed. The ensata protocol could be doing a million things. You guys with whatever test case you have need to go figure that stuff out on your own. |
I was just reporting it first. Ensata has a debug register 0x04fff200 that is not emulated by DeSmuMe currently, which seems to be the option to enable and disable sound. So here's the quick fix to this:
I am not pretty sure if the register would be used for other purpose, but I haven't seen any other access than audio control so far. |
great work. you're on track. do it on a fork and test it and send a PR |
Just tested and it should work. |
State your operating system:
Windows11
DesMuME version
nightly
Issue
Games output no audio when ensata emulation is enabled.
Once ensata is disabled, audio works again.
I am not sure if links are allowed here, as they are related to the Nintendo leak occurred in 2020 and GameFreak leak happening recently.
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