Boktai 2 desyncs #4060
Labels
Core: mGBA
Game Boy Advance (GBA) core
Repro: Fixed/added in 2.10 dev
Reproducible bug
Should only be added to issues with a `Repro: Affects` label.
It's a bit unclear at the moment whether the Boktai 2 desync is from BizHawk or mGBA, but I figured I'd make an issue here since I have some reproduction steps for observing the desync in BizHawk.
See also: mgba-emu/mgba#3294
Repro
Thanks to some help from Drakodan, I was able to find a simple situation where it desyncs.
These are for BizHawk 2.10-rc1 and this version:
5a. If you stop earlier, it probably still has inconsistent state internally, but it won't be as blatantly obvious.
There's also this movie from Drakodan that goes through the intro and was truncated at 23345 frames; I originally used this movie to find a spot where the light sensor was used and then stopped TAStudio to create the savestate: Boktai2_desync_test.zip
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