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Currently the playtime tracker tells you the total amount required for the job. What I think should be there instead if PlaytTimeActual which would be PlayTimeRequired - PlayTimeUser so calculate how much you still need. Instead of just being a mere total. This would let users know how much they still need instead of just being a solid number.
Media
Shown = Required - Played
simple request, but code is giving me aids.
Insider
It currently works like this far as I can tell in JobRequirementsManager.cs as done by Death
publicDictionary<string,TimeSpan>FetchPlaytimeByRoles(){varjobsToMap= _prototypes.EnumeratePrototypes<JobPrototype>();varret=newDictionary<string,TimeSpan>();foreach(var job in jobsToMap)if(_roles.TryGetValue(job.PlayTimeTracker,outvar locJobName))
ret.Add(job.Name, locJobName);returnret;}
However I want to replace job.PlayTimeTracker with the difference of the 2 and I have no clue how to do it, which is why I am requesting it.
more or less PlayTimeRequirement = job.PlayTimeTracker.role - job.PlayTimeTracker.played (not actual names)
Description
Currently the playtime tracker tells you the total amount required for the job. What I think should be there instead if PlaytTimeActual which would be PlayTimeRequired - PlayTimeUser so calculate how much you still need. Instead of just being a mere total. This would let users know how much they still need instead of just being a solid number.
Media
Shown = Required - Played
simple request, but code is giving me aids.
Insider
It currently works like this far as I can tell in JobRequirementsManager.cs as done by DeathHowever I want to replace job.PlayTimeTracker with the difference of the 2 and I have no clue how to do it, which is why I am requesting it.
more or less
PlayTimeRequirement = job.PlayTimeTracker.role - job.PlayTimeTracker.played
(not actual names)#584 should have some info on this.
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