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Is your feature request related to a problem? Please describe.
i want to use blended textures to create cool scenes, but they only support albedo, and on top of that they are broken when lightmaps are broken
Describe the solution you'd like
by making pbr_blend support normal_map2 and rma_map2 and params and them working in shader, along with fixing the lightmap bug
Describe alternatives you've considered
theres not really any alternative
Additional context
Image of bug that happens when theres lightmaps (slightly outdated from main not sure if still happens but most likely yes):
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
i want to use blended textures to create cool scenes, but they only support albedo, and on top of that they are broken when lightmaps are broken
Describe the solution you'd like
by making pbr_blend support normal_map2 and rma_map2 and params and them working in shader, along with fixing the lightmap bug
Describe alternatives you've considered
theres not really any alternative
Additional context
Image of bug that happens when theres lightmaps (slightly outdated from main not sure if still happens but most likely yes):
The text was updated successfully, but these errors were encountered: