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light.log
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light.log
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---- light / ericw-tools v0.18.1-32-g6660c5f ----
Raytracing backend: Embree
running with 32 threads
LoadBSPFile: 'shad_dm2.bsp'
BSP is version 29
SetQdirFromPath: no "maps" in 'E:\My_Workspace\quakedev\/shad_dm2.bsp'--- ConvertTextures ---
--- LoadEntities ---
WARNING: entity at () (worldspawn) has empty key/value "light" ""
WARNING: couldn't parse '' as number for key 'light'
22 entities read, 3 are lights.
--- OptionsSummary ---
"light" was set to "0" from map
Embree_TraceInit: Embree version: 2.15.0
Embree_TraceInit:
0 sky faces
444 solid faces
0 filtered faces
0 shadow-casting skip faces
SetupLights: 3 initial lights
SetupLights: 3 after surface lights
SetupLights: 3 after jittering
--- EstimateLightVisibility ---
0....1....2....3....4....5....6...
Final count: 3 lights, 0 suns in use.
--- LightWorld ---
--- LightThread ---
0....1....2....3....4....5....6....7....8....9....
Lighting Completed.
lightdatasize: 50004
0 switchable light styles (32 max)
Writing shad_dm2.bsp as BSP version 29
0.048 seconds elapsed
stats:
1.285847 lights tested, 0.968141 hits per sample point
0.000000 surface lights tested, 0.000000 hits per sample point
0.000000 bounce lights tested, 0.000000 hits per sample point
0 empty lightmaps