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I see that the current app is built with RN, so it should be relatively easy to build the app for iOS. I assume this has not been done yet because users would not be able to install the app from GH on iOS, since it disallows sideloading. But the app could be built and released using for instance Expo EAS. It has a free tier from what I see, so maybe that could be an option to skip the need to have the apple dev account (which is expensive from what I have heard)?
The text was updated successfully, but these errors were encountered:
Your right that the main reason for not having an ios app is the release process.
I've previously built the react native app using expo but that had some major drawbacks such as not really being able to build locally without using the expo cloud which is why i've migrated away to vanilla react native.
It would still be possible to have an ios app but since I dont have any apple devices on my own I dont have a way of really testing the app. The issue with having an ios dev account is also the issue for me why I currently have somewhat little motivation in that direction.
If some member of the community is motivated to build, test and publish the app for ios i'd be very open to that though.
I see that the current app is built with RN, so it should be relatively easy to build the app for iOS. I assume this has not been done yet because users would not be able to install the app from GH on iOS, since it disallows sideloading. But the app could be built and released using for instance Expo EAS. It has a free tier from what I see, so maybe that could be an option to skip the need to have the apple dev account (which is expensive from what I have heard)?
The text was updated successfully, but these errors were encountered: