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[BUG] Some games have incorrect frame limit #91

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Rinnegatamante opened this issue May 23, 2020 · 7 comments
Open

[BUG] Some games have incorrect frame limit #91

Rinnegatamante opened this issue May 23, 2020 · 7 comments
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@Rinnegatamante
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There are some games having incorrect frame limit.
So far:

  • Automobili Lamborghini: Supposed to lock at 30 FPS but locks at 40 FPS.
  • Spider-Man: Supposed to lock at 30 FPS but locks at 17 FPS with Audio ON.
@Rinnegatamante Rinnegatamante added the bug Something isn't working label May 23, 2020
@Bean5ta
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Bean5ta commented May 23, 2020

Banjo Kazooie locks at 23.5/28.5fps (EUR/US) instead of 25/30 when audio is enabled. Frame limiter is fine when audio is disabled

@Shinriji
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Shinriji commented May 23, 2020

  • Cruis'n Exotica - Locks at 20, runs at 60 without sound. (OG hardware runs at 30fps)
  • Bakuretsu Muteki Bangaioh - Locks at 40, runs in 60 without sound. (Og hardware runs at 60)
  • Fighter Destiny 2 - Locks at 20, runs at 60 without sound. (OG runs at 30).

@Rinnegatamante
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The fact that a game runs at 60 doesn't mean it's supposed to lock at that value. Whatever game will run at 60 if possible without sound (eg: SM64).

@Shinriji
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Added target framerate on OG hardware

@Shinriji
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Space Invaders locks at 40 (should be 60)

@yuyumaster
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Paper Mario is locked at 70 fps, should be 60fps instead.

@yuyumaster
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Super Smash Bros with Daedalus 0.4 locks at 71.9 fps during menus and 1 vs 1 battles (should be 60fps).

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