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[FEATURE]: Allow control modifiers #67

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TartanSpartan opened this issue May 14, 2020 · 4 comments
Open

[FEATURE]: Allow control modifiers #67

TartanSpartan opened this issue May 14, 2020 · 4 comments
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enhancement New feature or request

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@TartanSpartan
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The recently permitted ability to use our own custom control configs as .ini files is welcomed. But Project64 benefits from even more customisable controls. It has the "New modifier" feature. There are several types, one of the most interesting is macro. With this we can assign an N64 button combination (e.g. for Perfect Dark B+Z = some weapons' secondary fires, A+Z = select weapon "backwards", R+C-down = crouch) to a single Vita button, making it a closer experience to more modern consoles' controls. It also allows for slower or faster rapid fire, or a toggle for what the N64 analog stick does. Patterning after Project64's feature as closely as possible would allow for as much customisation as possible.

@Rinnegatamante
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Just do:
N64.B = VITA.Cross
N64.Z = VITA.Cross
?

@TartanSpartan
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That should work for a simple macro so thanks for that, but more granular stuff like a toggle shift for controls or rapid fire would require more work won't it.

@Rinnegatamante
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Rinnegatamante commented May 14, 2020

How is RapidFire any linked to the controls file? There also are plugins for it.

@TartanSpartan
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TartanSpartan commented May 14, 2020

I'm just saying it's one of the ways Project64 implements it. I will check that emu when I get home for more information about how it works. Also allowing it to be configurable in a menu will make it more accessible for people who don't like digging up the ini file and experimenting with it.

@Rinnegatamante Rinnegatamante added the enhancement New feature or request label May 15, 2020
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