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TEXTURES.BFG
186 lines (155 loc) · 2.15 KB
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TEXTURES.BFG
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Sprite BFGLA0, 144, 73
{
Patch BFGLA0, 0, 0
Offset -88, -95
}
Sprite BFGPA0, 56, 24
{
Patch BFGPA0, 0, 0
Offset 27, 24
}
Sprite BFGSA0, 130, 74
{
Patch BFGSA0, 0, 0
Offset -95, -94
}
Sprite BFGCA0, 130, 80
{
Patch BFGCA0, 0, 0
Offset -95, -88
}
Sprite BFGCB0, 130, 82
{
Patch BFGCB0, 0, 0
Offset -95, -86
}
Sprite BFGCC0, 130, 81
{
Patch BFGCC0, 0, 0
Offset -95, -87
}
Sprite BFGCD0, 130, 85
{
Patch BFGCD0, 0, 0
Offset -95, -83
}
Sprite BFGFA0, 144, 92
{
Patch BFGFA0, 0, 0
Offset -88, -76
}
Sprite BFGFB0, 144, 91
{
Patch BFGFB0, 0, 0
Offset -88, -77
}
Sprite BFGOA0, 130, 88
{
Patch BFGOA0, 0, 0
Offset -95, -80
}
Sprite BFGOB0, 130, 88
{
Patch BFGOB0, 0, 0
Offset -95, -80
}
Sprite BFGOC0, 130, 88
{
Patch BFGOC0, 0, 0
Offset -95, -80
}
Sprite BFGOD0, 130, 88
{
Patch BFGOD0, 0, 0
Offset -95, -80
}
Sprite BFGOE0, 130, 88
{
Patch BFGOE0, 0, 0
Offset -95, -80
}
Sprite BFGOF0, 130, 88
{
Patch BFGOF0, 0, 0
Offset -95, -80
}
Sprite BFGOG0, 130, 74
{
Patch BFGOG0, 0, 0
Offset -95, -94
}
Sprite BFGOH0, 130, 74
{
Patch BFGOH0, 0, 0
Offset -95, -94
}
Sprite BFGOI0, 144, 73
{
Patch BFGOI0, 0, 0
Offset -88, -95
}
Sprite BFGOJ0, 144, 73
{
Patch BFGOJ0, 0, 0
Offset -88, -95
}
Sprite BFGOK0, 144, 73
{
Patch BFGOK0, 0, 0
Offset -88, -95
}
Sprite BFGOL0, 144, 73
{
Patch BFGOL0, 0, 0
Offset -88, -95
}
Sprite BFGOM0, 144, 73
{
Patch BFGOM0, 0, 0
Offset -88, -95
}
Sprite BFGON0, 144, 73
{
Patch BFGON0, 0, 0
Offset -88, -95
}
Sprite BFGOO0, 144, 73
{
Patch BFGOO0, 0, 0
Offset -88, -95
}
Sprite BFGOP0, 144, 73
{
Patch BFGOP0, 0, 0
Offset -88, -95
}
Sprite BFGRA0, 130, 88
{
Patch BFGRA0, 0, 0
Offset -95, -80
}
Sprite BFGRB0, 130, 88
{
Patch BFGRB0, 0, 0
Offset -95, -80
}
Sprite BFGRC0, 130, 88
{
Patch BFGRC0, 0, 0
Offset -95, -80
}
Sprite BFGRD0, 130, 88
{
Patch BFGRD0, 0, 0
Offset -95, -80
}
Sprite BFGRE0, 130, 88
{
Patch BFGRE0, 0, 0
Offset -95, -80
}
Sprite BFGRF0, 130, 88
{
Patch BFGRF0, 0, 0
Offset -95, -80
}