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When batch exporting textures from a level, they are prefixed like armor_, gadget_, texture_, but in the MTL file, the textures are prefixless. I think we could fix this by always writing textures with the prefixes and using those prefixes in the material definitions.
The text was updated successfully, but these errors were encountered:
When batch exporting textures from a level, they are prefixed like
armor_
,gadget_
,texture_
, but in the MTL file, the textures are prefixless. I think we could fix this by always writing textures with the prefixes and using those prefixes in the material definitions.The text was updated successfully, but these errors were encountered: