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@MilchRatchet the easiest solution is to sort model lists in-place in the Level constructor, but do you think I should make separate sorted lists for UI display? I'm not sure if maintaining the original sort order (like for serializing) is important.
I don't know either whether the order is relevant for serialization. I guess there is really only one way to find that out. Do you know how to test ingame? If not maybe I should probably make a tutorial for that as mentioned in #41.
For example, in RaC3 Veldin, the moby list goes is ordered
13A1, 1B78, B, D, F, 10, ...
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