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The House Of The Dead: OVERKILL [NPUB30760] PS Move tracking does not work #7840

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legend800 opened this issue Mar 23, 2020 · 7 comments
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@legend800
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While the "emulated" ps move works great via mouse in games like HOTD4,TC4, Razing and Deadstorm Pirates, for some reason tracking does not work properly in HOTD Overkill. Buttons work like trigger, X, etc, but cursor tracking doesn't, so you can can't calibrate and use.

2020-03-23 10_08_05-Settings

2020-03-23 09_59_48-FPS_ 30 02 _ Vulkan _ 0 0 9-10000 _ The House Of The Dead_ OVERKILL™ Extended Cu
2020-03-23 10_00_23-FPS_ 30 01 _ Vulkan _ 0 0 9-10000 _ The House Of The Dead_ OVERKILL™ Extended Cu

RPCS3.log.gz

Config:
Windows 10 64-bit
GeForce GTX 1080
i7-6700k @ 4GHZ
16GB RAM

@Megamouse
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I can see the cursor on the screenshots, so what exactly doesn't work?

@legend800
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The cursor doesn't move at all. So buttons work but not movement.

@IlDucci
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IlDucci commented Mar 30, 2020

This issue also affects Dead Space Extraction. Buttons work, but mouse cursor detection won't.

@legend800
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Given it's been 2 years figured I'd update this - no change on latest Master build from 5/5/22. Still forces you to use pad. Mouse emu of pad doesn't work well enough to be playable (too choppy).

@Tovarichtch
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0.0.25

Problem is still present.

@legend800
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Still an issue as of 5/1/24 build.

@legend800 legend800 changed the title The House Of The Dead: OVERKILL [NPUB30760] Emulated PS Move cursor tracking does not work The House Of The Dead: OVERKILL [NPUB30760] PS Move tracking does not work Jul 20, 2024
@legend800
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The same behavior is observed with even real PS Moves (#15788) - buttons work on cali screen but no tracking/sphere light up. Seems like some cellgem lib is not getting initialized properly for this title.

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