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I do not have a plan to do this. If I did I think it would change significantly. I would try to make it another Unity Physics alternative like Havok Physics.
I am not sure that it would be a significant speed improvement because the code that does most of the work is written in C++ and compiled into a native library. The BURST compiler would be able to optimize this part the code. The code it could optimize is just wrappers.
hi ...
does a plan to upgrade it to using C# JOBS + BURST system?
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