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In Windowed mode returning to full screen on main menu #319
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I have the same issue. I don't think it's strictly related to the main menu itself.
I assume it's an issue with how the config is saved/loaded, but haven't had a chance to look into it yet. |
I did some investigating and I think i've pinpointed the issue:
I've thus moved the loading of the volume sliders to the bottom, which seems to have helped. |
There is another issue with the options menu, apart from not saving settings, and that is when you change settings and don't hit apply the button and slider states don't revert to the actual settings when reopening the options menu. Test: If exiting the menu without applying changes, the menu buttons should be reverted to reflect their actual values. |
@OvercastInteractive yeah, this behavior isn't implemented yet, but it should be. My idea would be:
|
Ok, I just pushed some tweaks in bfb1530 The |
Cogito and Godot Engine Version:
Godot v4.2.1 b09f793f5
COGITO - current commit - c406d82
Description:
The game is not respecting my change to windowed mode after I apply it.
Reproduction steps:
Run the game from the main menu
Go to options, graphics tab, set window mode to windowed, hit apply changes.
Back out to main menu
Select a new game
Screen will briefly flash full screen, then return to windowed.
Open pause menu.
Click back to main menu.
The window returns to full screen
Expected behavior:
Once I set windowed and hit apply I expect the main menu to respect this setting when I return to it.
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