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I would also like to add that because this template supports auto-crouching, crouch jumping, stepped-geometry stairways and the like that there should be some guidelines for things like window height from the ground, stair step and table height.
I also think lowering the default step height a little would feel more accurate, because you can too easily walk up onto the coffee table in the lobby, and at the same time it should retain the smooth movement and capabilities of walking over ledges and grounded objects easily that come with a higher step height.
Because the feature is quite dynamic it might just be a matter of having some basic guidelines for minimum window and table height, otherwise it would just require lots of testing and iteration to fix all the exploits, which is expected regardless. 😭
Cogito and Godot Engine Version:
Godot version: 4.2.2
Cogito version: beta 202409.04
Description:
Possible to slide through Laboratory windows due to step check behaviour
Reproduction steps:
Expected behavior:
Not sliding through windows.
Can be fixed by lowering default step height
Screenshots:
The type of window:
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