New Demo Scene for 1.0 #78
Replies: 6 comments 7 replies
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Hi, the new Scene looks nice !
Some Project counts their size without assets, since here it is also for the showcase, I would (for now) not lay focus on projectsize. |
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Just "spitballing" ideas, maybe the CEO's laptop could have some company secrets on it that can be tied to a quest? Maybe even just a code for the archive door? I know there is another way in there already |
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Maybe we could add functionality, for example into the main menu, to change the map as well? I actually prefer the old map for most of my testing so far, as its size makes it great for quickly running through different functions of the project, albeit it is missing some of the newer items and what not. |
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Hey everyone, I wanted to give a small update about the road to 1.0, aka what kind of features and fixes I'd still like to implement before creating a proper release.
Stuff that I don't need to happen before the 1.0:
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I was really used to PascalCase from C# myself. It must be a Unity convert
thing lol.
Anyway I can work on renaming some too and help with documentation a bit
here and there.
These things I bring up are not such a big deal. Functionality, stability,
and usability are more important.
…On Sat, May 25, 2024, 14:36 Phazorknight ***@***.***> wrote:
I was really used to Pascalcase, but official Godot style guides mention
that script file names should be snake case, so I'll convert it to that.
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Closing this to clean up discussions. New demo scene(s) have been implemented for a while now. |
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Hey everyone,
There's been a lot of improvements and contributions since I first released the beta, and it's gotten a bit awkward in testing/showing these in the current Demo scene.
I've started on designing a new Demo Scene that will be designed to show off more features in a low-poly game-like setting using Kenney's free assets. These are very lightweight, but as always, adding some more assets will increase the overall project filesize a bit (i'm currently estimating around 10mb).
This new Demo Scene will consist of two separate scenes that are connected via multiple connectors (to show how scene connection works). Each will have a different feature focus, so it should still enable developers to quickly test/iterate on features.
I'm also asking for ideas on what you'd like to see set up in those scenes.
Here's what I got planned so far, will check these as I impement them.
Demo Scene A - The Lobby
Demo Scene B - The Test Lab
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