Making it easier to "hit" interactive objects - using Shapecast instead of Raycast? #278
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Phazorknight
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I've got a decent implementation of this working: Flashback.-.Sep.19.2024.-.Cogito_Spherecast_Interaction_01.mp4However when changing scenes from the Lobby to the Laboratory my reference to the SphereCast3D node goes missing (even though it seems to still be there and continues to work...) |
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Closing this as this is now implemented. |
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Hey everyone,
So I've noticed that it can be really difficult to aim at smaller interactive objects when using the gamepad.
This is due to the RayCast really only picking up any interactive objects that get hit by the single ray.
I am considering using ShapeCast instead, but in my first experiments, I've found its behavior a bit unpredictable (maybe it's not doing what I think it's doing?)
I've created a PR if anyone wants to take a look and is able to help: #277
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