ConsumableEffects: allow subtracting from attribute #272
Closed
OvercastInteractive
started this conversation in
Ideas
Replies: 1 comment 1 reply
-
I think its technically possible already just doesn't work with the notifications, if you setup something like this : It seems like any negative effects in the primary attribute are still reported as positive, so doing -10 in health here would still say "You've gained 10 health". Attributes in the array don't give any notification at all though. Edit: Ignore what I said about notifications not working, just needed manually changing and it works completely |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
For example, when you drink whiskey in Bioshock your Health slightly increases while your EVE slightly decreases.
This makes consumables a more interesting gameplay feature as they can now offer potential trade-offs when consumed.
Cogito example: Drink some dubious liquid that increases health and stamina but decreases sanity.
Thoughts?
Beta Was this translation helpful? Give feedback.
All reactions