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How do I change the position of pivot point? #254

Answered by Phazorknight
sivercone asked this question in Q&A
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The Animateable Body 3D / Cogito Door node is the parent to the mesh and collision shape. So you adjust it by moving the children relative to the parent.

Basically you want to adjust the Transform of your DoorWhite mesh node and your CollisionShape3D node that they are offset from the parent in a way that works for you (like in the example Door, they are offset so the parent node is at the bottom right corner of the door mesh.)

Let me know if that makes sense.

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@sivercone
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@Phazorknight
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