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CMakeLists.txt
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CMakeLists.txt
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Project (Flare)
cmake_minimum_required (VERSION 2.6)
Set (PACKAGE "FLARE")
Set (VERSION "0.17")
# Default definitions
if (NOT MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wunused -Wshadow -Woverloaded-virtual -Wunreachable-code")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-math-errno -fno-exceptions -ffast-math")
set(CMAKE_LD_FLAGS "-fwhole-program")
endif (NOT MSVC)
if (CMAKE_CXX_COMPILER MATCHES "clang")
# clang needs lstdc++ linked explicitly:
set(CMAKE_LD_FLAGS "${CMAKE_LD_FLAGS} -lstdc++")
elseif ()
# assume gcc:
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-enforce-eh-specs")
endif ()
if(CMAKE_BUILD_TYPE STREQUAL "Release")
set(CMAKE_CXX_FLAGS_RELEASE "-O2 -g0")
elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O2 -g")
elseif(CMAKE_BUILD_TYPE STREQUAL "MinSizeRel")
set(CMAKE_CXX_FLAGS_MINSIZEREL "-Os -g0")
elseif(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(CMAKE_CXX_FLAGS_DEBUG "-O0 -g3 -pg")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "-pg")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "-pg")
set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "-pg")
else()
set(CMAKE_CXX_FLAGS "-g3")
set(CMAKE_EXE_LINKER_FLAGS "")
set(CMAKE_SHARED_LINKER_FLAGS "")
set(CMAKE_MODULE_LINKER_FLAGS "")
endif()
set(BINDIR "games" CACHE STRING "Directory from CMAKE_INSTALL_PREFIX where game executable will be installed.")
set(DATADIR "share/games/flare" CACHE STRING "Directory from CMAKE_INSTALL_PREFIX where game data files will be installed.")
If(NOT IS_ABSOLUTE "${DATADIR}")
add_definitions(-DDATA_INSTALL_DIR="${CMAKE_INSTALL_PREFIX}/${DATADIR}")
Else(NOT IS_ABSOLUTE "${DATADIR}")
add_definitions(-DDATA_INSTALL_DIR="${DATADIR}")
EndIf(NOT IS_ABSOLUTE "${DATADIR}")
# Detect missing dependencies
Find_Package (SDL REQUIRED)
If (NOT SDL_FOUND)
Message (FATAL_ERROR "Couldn't find SDL development files. On Debian-based systems (such as Ubuntu) you should install the 'libsdl1.2-dev' package.")
Else (NOT SDL_FOUND)
Include_Directories (${SDL_INCLUDE_DIR})
EndIf (NOT SDL_FOUND)
Find_Package (SDL_mixer REQUIRED)
If (NOT SDLMIXER_FOUND)
Message (FATAL_ERROR "Couldn't find SDL-mixer development files. On Debian-based systems (such as Ubuntu) you should install the 'libsdl-mixer1.2-dev' package.")
Else (NOT SDLMIXER_FOUND)
Include_Directories (${SDLMIXER_INCLUDE_DIR})
EndIf (NOT SDLMIXER_FOUND)
Find_Package (SDL_image REQUIRED)
If (NOT SDLIMAGE_FOUND)
Message (FATAL_ERROR "Couldn't find SDL-image development files. On Debian-based systems (such as Ubuntu) you should install the 'libsdl-image1.2-dev' package.")
Else (NOT SDLIMAGE_FOUND)
Include_Directories (${SDLIMAGE_INCLUDE_DIR})
EndIf (NOT SDLIMAGE_FOUND)
Find_Package (SDL_ttf REQUIRED)
If (NOT SDLTTF_FOUND)
Message (FATAL_ERROR "Couldn't find SDL-ttf development files. On Debian-based systems (such as Ubuntu) you should install the 'libsdl-ttf2.0-dev' package.")
Else (NOT SDLTTF_FOUND)
Include_Directories (${SDLTTF_INCLUDE_DIR})
EndIf (NOT SDLTTF_FOUND)
# Sources
Set (FLARE_SOURCES
./src/Entity.cpp
./src/Animation.cpp
./src/AnimationManager.cpp
./src/AnimationSet.cpp
./src/AStarNode.cpp
./src/Avatar.cpp
./src/BehaviorStandard.cpp
./src/CampaignManager.cpp
./src/CombatText.cpp
./src/EffectManager.cpp
./src/Enemy.cpp
./src/EnemyBehavior.cpp
./src/EnemyGroupManager.cpp
./src/EnemyManager.cpp
./src/FileParser.cpp
./src/FontEngine.cpp
./src/GameState.cpp
./src/GameStateConfig.cpp
./src/GameStateTitle.cpp
./src/GameStateLoad.cpp
./src/GameStatePlay.cpp
./src/GameStateNew.cpp
./src/GameSwitcher.cpp
./src/GetText.cpp
./src/Hazard.cpp
./src/HazardManager.cpp
./src/ImageManager.cpp
./src/InputState.cpp
./src/ItemManager.cpp
./src/ItemStorage.cpp
./src/Loot.cpp
./src/LootManager.cpp
./src/MapCollision.cpp
./src/MapRenderer.cpp
./src/Menu.cpp
./src/MenuActionBar.cpp
./src/MenuActiveEffects.cpp
./src/MenuCharacter.cpp
./src/MenuConfirm.cpp
./src/MenuEnemy.cpp
./src/MenuExit.cpp
./src/MenuHUDLog.cpp
./src/MenuInventory.cpp
./src/MenuItemStorage.cpp
./src/MenuLog.cpp
./src/MenuManager.cpp
./src/MenuMiniMap.cpp
./src/MenuNPCActions.cpp
./src/MenuPowers.cpp
./src/MenuStash.cpp
./src/MenuStatBar.cpp
./src/MenuTalker.cpp
./src/MenuVendor.cpp
./src/MessageEngine.cpp
./src/ModManager.cpp
./src/NPC.cpp
./src/NPCManager.cpp
./src/PowerManager.cpp
./src/QuestLog.cpp
./src/SaveLoad.cpp
./src/SDL_gfxBlitFunc.c
./src/Settings.cpp
./src/SharedResources.cpp
./src/StatBlock.cpp
./src/SoundManager.cpp
./src/TileSet.cpp
./src/Utils.cpp
./src/UtilsDebug.cpp
./src/UtilsFileSystem.cpp
./src/UtilsParsing.cpp
./src/Widget.cpp
./src/WidgetCheckBox.cpp
./src/WidgetButton.cpp
./src/WidgetInput.cpp
./src/WidgetLabel.cpp
./src/WidgetListBox.cpp
./src/WidgetScrollBar.cpp
./src/WidgetScrollBox.cpp
./src/WidgetSlider.cpp
./src/WidgetTabControl.cpp
./src/WidgetTooltip.cpp
./src/main.cpp
)
# Add icon and file info to executable for Windows systems
IF (WIN32)
SET(FLARE_SOURCES
${FLARE_SOURCES}
./src/Flare.rc
)
ENDIF (WIN32)
Add_Executable (flare ${FLARE_SOURCES})
# libSDLMain comes with libSDL if needed on certain platforms
If (NOT SDLMAIN_LIBRARY)
Set (SDLMAIN_LIBRARY "")
EndIf (NOT SDLMAIN_LIBRARY)
Target_Link_Libraries (flare ${CMAKE_LD_FLAGS} ${SDL_LIBRARY} ${SDLMIXER_LIBRARY} ${SDLIMAGE_LIBRARY} ${SDLTTF_LIBRARY} ${SDLMAIN_LIBRARY})
# desktop file
If(NOT IS_ABSOLUTE "${BINDIR}")
set(FLARE_EXECUTABLE_PATH ${CMAKE_INSTALL_PREFIX}/${BINDIR}/flare)
Else(NOT IS_ABSOLUTE "${BINDIR}")
set(FLARE_EXECUTABLE_PATH ${BINDIR}/flare)
EndIf(NOT IS_ABSOLUTE "${BINDIR}")
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/distribution/flare.desktop.in" "${CMAKE_CURRENT_BINARY_DIR}/flare.desktop")
# installing to the proper places
install(PROGRAMS
${CMAKE_CURRENT_BINARY_DIR}/flare
DESTINATION ${BINDIR})
install(DIRECTORY
"${CMAKE_CURRENT_SOURCE_DIR}/mods"
DESTINATION ${DATADIR})
install(FILES
"${CMAKE_CURRENT_BINARY_DIR}/flare.desktop"
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications)
install(FILES
"${CMAKE_CURRENT_SOURCE_DIR}/distribution/flare_logo.svg"
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps
RENAME flare.svg)