From b3971c3498e41d5e36caf13de2964d3635b3169f Mon Sep 17 00:00:00 2001 From: Pavel Kovalenko Date: Wed, 1 Oct 2014 04:31:34 +0400 Subject: [PATCH] Update tasks. --- doc/design/tasks.txt | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/doc/design/tasks.txt b/doc/design/tasks.txt index 764bdfe7fff..bdfe44bc950 100644 --- a/doc/design/tasks.txt +++ b/doc/design/tasks.txt @@ -24,10 +24,12 @@ nitrocaster: Pavel Kovalenko - merge xrCPU_Pipe into xrCore - merge xrAPI into xrCore - merge xrXMLParser into xrCore + - merge crypto into xrCore - 3rd party libraries - detach/update ODE - dig through current ODE and analyze changes that were made by GSC - get the latest ODE and make sure it can be used with xray + - remove openssl code from crypto, use it as external library - known bugs - generic - stackoverflow when starting with too long command line @@ -55,7 +57,7 @@ nitrocaster: Pavel Kovalenko proper default values when DepthEnable flag is false. Because of this incorrect initialization previously created state cannot be found, so renderer creates it over and over. Link ref: http://msdn.microsoft.com/en-us/library/windows/desktop/bb205036(v=vs.85).aspx - * D3D11Shader.h from DirectX SDK conflicts with one from Windows SDK + + D3D11Shader.h from DirectX SDK conflicts with one from Windows SDK - physics - falling actor can continue being in falling state under specific conditions - plugins