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SE interfering with BG3MCM - known issue? Eager for a restoration of functionality. #462

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Horsetaur opened this issue Oct 8, 2024 · 0 comments

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@Horsetaur
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I have attempted solutions to common problems

Yes

I have checked that my game version is supported

Yes

OS

Windows 11

Platform

Steam

Description

As I am unsure as to where I should posit this question, I am placing it here along with my console readout.

Prior to Patch 7 I was using the BG3 Mod Configuration Menu (MCM). I have grown very attached to the mod and consider it a major QoL addition to the game. Post patch, the mod does not function properly for me. After a few weeks of trying to troubleshoot this on my own, I reached out to the MCM dev on Nexus Mods. They said that the issue was a "known issue" with the SE.

I just wanted confirmation on that... Is the SE dev aware of this issue with this mod? Is this issue on the workbench to be addressed in the future? Even a "We are aware / soon^TM"-style reply would make me happy.

I have attached my SE console readout below. I am using the UI-specific SE readout as suggested on Nexus Mods for debugging this issue.

Thank you - I'm incredibly grateful for the SE and the work done within this community.

Indications

No response

Diagnostic Files

Extender runtime log written to 'C:/Users/colte/AppData/Local/Larian Studios/Baldur's Gate 3//Script Extender Logs\Extender Runtime 2024-10-07 21-13-37.log'
[IMGUI] VK swap chain created: 0000022C04B58EF0
[IMGUI] Swap chain size: 1920 x 1080
[IMGUI] IMGUIManager::OnRenderBackendInitialized()
[IMGUI] VulkanBackend::InitializeUI()
[IMGUI] VK initialization: desc pool 0000022BE3B0D960, sampler 0000022B439B2DA0
Configuration for 'Mod Configuration Menu':
MinVersion 20; Feature flags: Lua
1 mod configuration(s) loaded.
Merged configuration:
MinVersion 20; Feature flags: Lua
Initializing client with target context Load
Modded achievements enabled.
bg3se::ExtensionStateBase::LuaResetInternal(): LUA VM reset.
Configuration for 'Mod Configuration Menu':
MinVersion 20; Feature flags: Lua
1 mod configuration(s) loaded.
Merged configuration:
MinVersion 20; Feature flags: Lua
Initializing client with target context Game
bg3se::ExtensionStateBase::LuaResetInternal(): LUA VM reset.
Loading bootstrap script: Mods/BG3MCM/ScriptExtender/Lua/BootstrapClient.lua
[38;2;0;255;255;48;2;12;12;12m[Mod Configuration Menu][C]: Volitio's Baldur's Gate 3 Mod Configuration Menu version 1.17.1 loaded (SE version 20)
[38;2;50;255;100;48;2;12;12;12m[Mod Configuration Menu][C]: Finished loading MCM blueprints
ecl::ScriptExtender::OnGameStateChanged(): Loaded module
[38;2;50;255;100;48;2;12;12;12m[Mod Configuration Menu][C]: Finished loading MCM blueprints
[IMGUI] Draw initial frame
[IMGUI] Rebuilding font atlas
[IMGUI] VK swap chain destroyed
[IMGUI] VK shutdown
[IMGUI] VK swap chain created: 0000022C0237E5B0
[IMGUI] Swap chain size: 1920 x 1080
[IMGUI] IMGUIManager::OnRenderBackendInitialized()
[IMGUI] VulkanBackend::InitializeUI()
[IMGUI] VK initialization: desc pool 0000022C029B50D0, sampler 0000022C04261400
[38;2;255;100;30;48;2;12;12;12m[Mod Configuration Menu][WARN][C]: Trying to open MCM window. If you don't see it, please see the troubleshooting steps in the mod description.
[38;2;255;100;30;48;2;12;12;12m[Mod Configuration Menu][WARN][C]: Trying to open MCM window. If you don't see it, please see the troubleshooting steps in the mod description.

Steps to Reproduce

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Expected Behavior

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Actual Behavior

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