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wsp-test.html
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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>Wolf-Sheep Predation Test</title>
<link rel="stylesheet" href="dist/highlight-nl.css">
<script src="dist/highlight-nl.min.js"></script>
<script>
window.addEventListener('load', function() {
var elem = document.getElementById('code');
elem.innerHTML = require('highlight-nl')(elem.innerText);
});
</script>
</head>
<body>
<pre style="height: 600px; width: 600px; overflow: scroll; resize: both;" id="code">
globals [grass] ;; keep track of how much grass there is
;; Sheep and wolves are both breeds of turtle.
breed [sheep a-sheep] ;; sheep is its own plural, so we use "a-sheep" as the singular.
breed [wolves wolf]
turtles-own [energy] ;; both wolves and sheep have energy
patches-own [countdown]
to setup
clear-all
ask patches [ set pcolor green ]
;; check GRASS? switch.
;; if it is true, then grass grows and the sheep eat it
;; if it false, then the sheep don't need to eat
if grass? [
ask patches [
set pcolor one-of [green brown]
if-else pcolor = green
[ set countdown grass-regrowth-time ]
[ set countdown random grass-regrowth-time ] ;; initialize grass grow clocks randomly for brown patches
]
]
set-default-shape sheep "sheep"
create-sheep initial-number-sheep ;; create the sheep, then initialize their variables
[
set color white
set size 1.5 ;; easier to see
set label-color blue - 2
set energy random (2 * sheep-gain-from-food)
setxy random-xcor random-ycor
]
set-default-shape wolves "wolf"
create-wolves initial-number-wolves ;; create the wolves, then initialize their variables
[
set color black
set size 2 ;; easier to see
set energy random (2 * wolf-gain-from-food)
setxy random-xcor random-ycor
]
display-labels
set grass count patches with [pcolor = green]
reset-ticks
end
to go
if not any? turtles [ stop ]
ask sheep [
move
if grass? [
set energy energy - 1 ;; deduct energy for sheep only if grass? switch is on
eat-grass
]
death
reproduce-sheep
]
ask wolves [
move
set energy energy - 1 ;; wolves lose energy as they move
catch-sheep
death
reproduce-wolves
]
if grass? [ ask patches [ grow-grass ] ]
set grass count patches with [pcolor = green]
tick
display-labels
end
to move ;; turtle procedure
rt random 50
lt random 50
fd 1
end
to eat-grass ;; sheep procedure
;; sheep eat grass, turn the patch brown
if pcolor = green [
set pcolor brown
set energy energy + sheep-gain-from-food ;; sheep gain energy by eating
]
end
to reproduce-sheep ;; sheep procedure
if random-float 100 < sheep-reproduce [ ;; throw "dice" to see if you will reproduce
set energy (energy / 2) ;; divide energy between parent and offspring
hatch 1 [ rt random-float 360 fd 1 ] ;; hatch an offspring and move it forward 1 step
]
end
to reproduce-wolves ;; wolf procedure
if random-float 100 < wolf-reproduce [ ;; throw "dice" to see if you will reproduce
set energy (energy / 2) ;; divide energy between parent and offspring
hatch 1 [ rt random-float 360 fd 1 ] ;; hatch an offspring and move it forward 1 step
]
end
to catch-sheep ;; wolf procedure
let prey one-of sheep-here ;; grab a random sheep
if prey != nobody ;; did we get one? if so,
[ ask prey [ die ] ;; kill it
set energy energy + wolf-gain-from-food ] ;; get energy from eating
end
to death ;; turtle procedure
;; when energy dips below zero, die
if energy < 0 [ die ]
end
to grow-grass ;; patch procedure
;; countdown on brown patches: if reach 0, grow some grass
if pcolor = brown [
ifelse countdown <= 0
[ set pcolor green
set countdown grass-regrowth-time ]
[ set countdown countdown - 1 ]
]
end
to display-labels
ask turtles [ set label "" ]
if show-energy? [
ask wolves [ set label round energy ]
if grass? [ ask sheep [ set label round energy ] ]
]
end
; Copyright 1997 Uri Wilensky.
; See Info tab for full copyright and license.
</pre>
</body>
</html>