diff --git a/Source/PCGExtendedToolkit/Public/Paths/PCGExPathSolidify.h b/Source/PCGExtendedToolkit/Public/Paths/PCGExPathSolidify.h index 45b84bb0..b3f80297 100644 --- a/Source/PCGExtendedToolkit/Public/Paths/PCGExPathSolidify.h +++ b/Source/PCGExtendedToolkit/Public/Paths/PCGExPathSolidify.h @@ -33,7 +33,7 @@ class /*PCGEXTENDEDTOOLKIT_API*/ UPCGExPathSolidifySettings : public UPCGExPathP public: /** If the path is not closed, the last point cannot be solidified, thus it's usually preferable to remove it. */ - UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Settings, meta = (PCG_Overridable, EditCondition="!bClosedLoop")) + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = Settings, meta = (PCG_Overridable)) bool bRemoveLastPoint = true; /** */ diff --git a/Source/PCGExtendedToolkit/Public/Paths/PCGExPathSplineMesh.h b/Source/PCGExtendedToolkit/Public/Paths/PCGExPathSplineMesh.h index 963fd4e8..0c6c2fc2 100644 --- a/Source/PCGExtendedToolkit/Public/Paths/PCGExPathSplineMesh.h +++ b/Source/PCGExtendedToolkit/Public/Paths/PCGExPathSplineMesh.h @@ -112,7 +112,7 @@ class /*PCGEXTENDEDTOOLKIT_API*/ UPCGExPathSplineMeshSettings : public UPCGExPat EPCGExWeightOutputMode WeightToAttribute = EPCGExWeightOutputMode::NoOutput; /** The name of the attribute to write asset weight to.*/ - UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Additional Output", meta=(PCG_Overridable, EditCondition="WeightToAttribute!=EPCGExWeightOutputMode::NoOutput && WeightToAttribute!=EPCGExWeightOutputMode::NormalizedToDensity && WeightToAttribute!=EPCGExWeightOutputMode::NormalizedInvertedToDensity")) + UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Settings|Additional Outputs", meta=(PCG_Overridable, EditCondition="WeightToAttribute!=EPCGExWeightOutputMode::NoOutput && WeightToAttribute!=EPCGExWeightOutputMode::NormalizedToDensity && WeightToAttribute!=EPCGExWeightOutputMode::NormalizedInvertedToDensity")) FName WeightAttributeName = "AssetWeight"; /** Specify a list of functions to be called on the target actor after spline mesh creation. Functions need to be parameter-less and with "CallInEditor" flag enabled. */