[RFE] Lock out all Lobby functions while MekHQ is loading units into MegaMek #6117
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MHQ-origin MM Issues
Issues in MegaMek that originate from MekHQ.
(RFE) Enhancement
Requests for Enhancement, new features or implementations
Prerequisites and Pre-Issue Checklist
I'm reporting the RFE to the correct repository:
MegaMek
MegaMekLab
MekHQ
Does this conform with our Content Policy linked above?
I've searched the GitHub tracker and haven't found a similar feature request listed
RFE Details *
This is an improvement to an existing feature
Brief Description *
Not sure which repo this belongs to, honestly.
When you start a game from MekHQ, it takes time for all of the units and players from the MekHQ game to populate into MegaMek. During this time it is possible to manipulate the lobby controls, such as changing a player's camo, with unpredictable results. Therefore the controls should all be locked until this process is done.
MegaMekLab Suite Version *
v0.50.1-SNAPSHOT: 2024-10-15 or thereabouts
Attach Files
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Final Checklist
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