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[RFE] Lock out all Lobby functions while MekHQ is loading units into MegaMek #6117

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WeaverThree opened this issue Oct 18, 2024 · 1 comment
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5 tasks done
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MHQ-origin MM Issues Issues in MegaMek that originate from MekHQ. (RFE) Enhancement Requests for Enhancement, new features or implementations

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@WeaverThree
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Prerequisites and Pre-Issue Checklist

  • I'm reporting the RFE to the correct repository:

  • MegaMek

  • MegaMekLab

  • MekHQ

  • Does this conform with our Content Policy linked above?

  • I've searched the GitHub tracker and haven't found a similar feature request listed

RFE Details *

This is an improvement to an existing feature

Brief Description *

Not sure which repo this belongs to, honestly.

When you start a game from MekHQ, it takes time for all of the units and players from the MekHQ game to populate into MegaMek. During this time it is possible to manipulate the lobby controls, such as changing a player's camo, with unpredictable results. Therefore the controls should all be locked until this process is done.

MegaMekLab Suite Version *

v0.50.1-SNAPSHOT: 2024-10-15 or thereabouts

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Final Checklist

  • I've checked to make sure that this RFE has not already been filed
  • I am requesting implementation of only one relevant set of features in this ticket for clarity and focus
@WeaverThree WeaverThree added the (RFE) Enhancement Requests for Enhancement, new features or implementations label Oct 18, 2024
@repligator repligator added the MHQ-origin MM Issues Issues in MegaMek that originate from MekHQ. label Oct 19, 2024
@SJuliez
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SJuliez commented Oct 19, 2024

Note that MM scenarios completely set up the game and units and only then start the game (bypassing the lobby, though). I wonder if this could be done in MHQ instead of slowly adding stuff when the lobby is already open.

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Labels
MHQ-origin MM Issues Issues in MegaMek that originate from MekHQ. (RFE) Enhancement Requests for Enhancement, new features or implementations
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