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[RFE] [Bug] Protomechs do not load ammo as per rules. #6064

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BrandonSmith16 opened this issue Oct 4, 2024 · 0 comments
Open
5 tasks done

[RFE] [Bug] Protomechs do not load ammo as per rules. #6064

BrandonSmith16 opened this issue Oct 4, 2024 · 0 comments
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ProtoMek Issues related to ProtoMeks (RFE) Enhancement Requests for Enhancement, new features or implementations

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@BrandonSmith16
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BrandonSmith16 commented Oct 4, 2024

Prerequisites and Pre-Issue Checklist

  • I'm reporting the RFE to the correct repository:

  • MegaMek

  • MegaMekLab

  • MekHQ

  • Does this conform with our Content Policy linked above?

  • I've searched the GitHub tracker and haven't found a similar feature request listed

RFE Details *

This is a request to implement Errata

Brief Description *

Protomechs are supposed to be able to load ammo on a shot by shot basis as per Tactical Operations "ProtoMech units may install reloads for permitted missile munitions on a per-missile basis, applying that munition’s weight multiplier (if any) per missile."

Currently the entire ammo bin is swapped out as opposed to loading ammunition on a shot by shot basis. Additionally, the double weight penalty for alternate ammunition that this errata removed is still implemented. As a result of this there are a few missing features and bugs.

Currently, there are no alternate ammunitions for non-standard missile sizes. (E.G. a 2 tube lrm or a 3 tube srm).

MegaMekLab Suite Version *

50.0

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Final Checklist

  • I've checked to make sure that this RFE has not already been filed
  • I am requesting implementation of only one relevant set of features in this ticket for clarity and focus
@BrandonSmith16 BrandonSmith16 added the (RFE) Enhancement Requests for Enhancement, new features or implementations label Oct 4, 2024
@HammerGS HammerGS added the ProtoMek Issues related to ProtoMeks label Oct 5, 2024
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Labels
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