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spawn.cs
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spawn.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class spawn : MonoBehaviour
{
public GameObject[] enemies;
public Vector3 spawnValues;
public float spawnWait;
public float spawnMostWait;
public float spawnLeastWait;
public int startWait;
public bool stop;
int randEnemy;
// Use this for initialization
void Start()
{
StartCoroutine(WaitSpawner());
}
// Update is called once per frame
void Update()
{
if(Input.GetKey("r"))
spawnWait = Random.Range(spawnLeastWait, spawnMostWait);
}
IEnumerator WaitSpawner()
{
yield return new WaitForSeconds(startWait);
while (!stop)
{
randEnemy = Random.Range(0, enemies.Length);
Vector3 spawnPosition = new Vector3(Random.Range(-spawnValues.x, spawnValues.x), 1f, Random.Range(-spawnValues.z, spawnValues.z));
Instantiate(enemies[randEnemy], spawnPosition + transform.TransformPoint(0, 0, 0), gameObject.transform.rotation);
yield return new WaitForSeconds(spawnWait);
}
}
}