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radar.ts
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radar.ts
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import HuntData, { HuntEntry, HuntMap, Rank } from '../../resources/hunt';
import { Lang } from '../../resources/languages';
import NetRegexes from '../../resources/netregexes';
import { UnreachableCode } from '../../resources/not_reached';
import { addOverlayListener, callOverlayHandler } from '../../resources/overlay_plugin_api';
import UserConfig from '../../resources/user_config';
import { BaseOptions } from '../../types/data';
import { EventMap } from '../../types/event';
import { NetMatches } from '../../types/net_matches';
import { CactbotBaseRegExp } from '../../types/net_trigger';
import { LocaleText } from '../../types/trigger';
import arrowImage from './arrow.png';
import './radar_config';
import '../../resources/defaults.css';
import './radar.css';
type RadarType = 'mob' | 'any';
// TODO: how to avoid copying these from ./radar_config?
// One option could be for X_config to export its default values.
// We could make a helper function to extract them from the template option.
// Options that come radar_config and can be configured in the UI.
const defaultRadarConfigOptions = {
BRankEnabled: true,
DetectionRange: 0,
TTS: false,
PopSoundAlert: true,
PopVolume: 0.5,
PullSoundAlert: true,
PullVolume: 1,
Puller: true,
Position: true,
} as const;
type RadarConfigOptions = typeof defaultRadarConfigOptions;
// Additional options that can be configured via the user file.
interface RadarOptions extends BaseOptions, RadarConfigOptions {
PopSound: string;
PullSound: string;
RankOptions: {
[rank in Rank]?: {
Type?: RadarType;
Enabled?: boolean;
PopSoundAlert?: boolean;
};
};
CustomMonsters: HuntMap;
}
// "Monster" is the live version of the static "HuntEntry" data.
type Monster = {
id: string;
name: string;
rank?: Rank;
hp: number;
currentHp: number;
battleTime: number;
pos: Point2D;
posZ: number;
addTime: number;
dom: HTMLElement;
puller?: string;
// already pulled, possibly before being detected
alreadyPulled: boolean;
};
const defaultOptions: RadarOptions = {
...UserConfig.getDefaultBaseOptions(),
...defaultRadarConfigOptions,
PopSound: '../../resources/sounds/freesound/sonar.webm',
PullSound: '../../resources/sounds/BigWigs/Alarm.webm',
RankOptions: {
'S': {
Type: 'mob',
Enabled: true,
},
'SS+': {
Type: 'mob',
Enabled: true,
},
'SS-': {
Type: 'mob',
Enabled: true,
},
'A': {
Type: 'mob',
Enabled: true,
},
'B': {
Type: 'mob',
Enabled: true,
PopSoundAlert: false,
},
},
CustomMonsters: {},
};
// Minimum distance a mob with the same name needs to be away from the old
// location before a sound is played and it is treated as a new mob.
// TODO: probably all mobs should be tracked with ids to avoid this.
// TODO: this would also let us handle mobs with the same name better.
const kMinDistanceBeforeSound = 100;
const instanceChangedRegexes = {
en: NetRegexes.gameLog({ code: '0039', line: 'You are now in the instanced area.*?' }),
de: NetRegexes.gameLog({ code: '0039', line: 'Du bist nun in dem instanziierten Areal.*?' }),
fr: NetRegexes.gameLog({ code: '0039', line: 'Vous êtes maintenant dans la zone instanciée.*?' }),
ja: NetRegexes.gameLog({ code: '0039', line: 'インスタンスエリア.*?' }),
cn: NetRegexes.gameLog({ code: '0039', line: '当前所在副本区为.*?' }),
ko: NetRegexes.gameLog({ code: '0039', line: '인스턴스 지역.*?' }),
};
class Point2D {
public x: number;
public y: number;
constructor(x: number, y: number) {
this.x = x;
this.y = y;
}
// Calculates vector length (magnitude)
length() {
return Math.sqrt(this.x * this.x + this.y * this.y);
}
// Calculate delta vector
delta(target: Point2D) {
return new Point2D(target.x - this.x, target.y - this.y);
}
// Calculate distance between 2 points
distance(target: Point2D) {
return this.delta(target).length();
}
}
class Point2DWithZ extends Point2D {
public z: number;
constructor(x: number, y: number, z: number) {
super(x, y);
this.z = z;
}
}
const posToMap = (h: number) => {
const offset = 21.5;
const pitch = 0.02;
return h * pitch + offset;
};
const PlayPopSound = (monster: Monster, options: RadarOptions) => {
if (options.TTS) {
void callOverlayHandler({
call: 'cactbotSay',
text: `${monster.rank ?? ''} ${monster.name}`,
});
} else if (options.PopSoundAlert && options.PopSound && options.PopVolume) {
const audio = new Audio(options.PopSound);
audio.volume = options.PopVolume;
void audio.play();
}
};
const PlayPullSound = (monster: Monster, options: RadarOptions) => {
// Only play sounds for S ranks and above.
if (monster.rank !== 'S' && monster.rank !== 'SS+' && monster.rank !== 'SS-')
return;
if (options.TTS) {
const pullText: LocaleText = {
en: `${monster.name} pulled`,
de: `${monster.name} gepullt`,
fr: `${monster.name} a été attaqué`,
ja: `${monster.name} 開始`,
cn: `${monster.name} 已开怪`,
ko: `${monster.name} 풀링됨`,
};
void callOverlayHandler({
call: 'cactbotSay',
text: pullText[options.DisplayLanguage] ?? pullText['en'],
});
} else if (options.PullSoundAlert && options.PullSound && options.PullVolume) {
const audio = new Audio(options.PullSound);
audio.volume = options.PullVolume;
void audio.play();
}
};
class Radar {
private targetMonsters: { [mobKey: string]: Monster };
private playerPos: Point2DWithZ | null;
private playerRotation: number;
private hunts: HuntMap;
private lang: Lang;
private nameToHuntEntry: HuntMap;
private regexes: {
ability: CactbotBaseRegExp<'Ability'>;
addedCombatant: CactbotBaseRegExp<'AddedCombatant'>;
instanceChanged: CactbotBaseRegExp<'GameLog'>;
wasDefeated: CactbotBaseRegExp<'WasDefeated'>;
};
constructor(private options: RadarOptions, private table: HTMLElement) {
this.targetMonsters = {};
this.playerPos = null;
this.playerRotation = 0;
this.hunts = Object.assign({}, HuntData, this.options.CustomMonsters);
this.lang = this.options.ParserLanguage ?? 'en';
this.nameToHuntEntry = {};
this.regexes = {
ability: NetRegexes.ability(),
addedCombatant: NetRegexes.addedCombatant(),
instanceChanged: instanceChangedRegexes[this.options.ParserLanguage],
wasDefeated: NetRegexes.wasDefeated(),
};
for (const hunt of Object.values(this.hunts)) {
let name = hunt.name;
if (typeof name === 'object' && !Array.isArray(name))
name = name[this.lang] ?? name['en'];
if (typeof name === 'string') {
this.nameToHuntEntry[name.toLowerCase()] = hunt;
} else {
for (const nameItem of name)
this.nameToHuntEntry[nameItem.toLowerCase()] = hunt;
}
}
}
AddMonster(log: string, hunt: HuntEntry, matches: NetMatches['AddedCombatant']) {
if (!this.playerPos)
return;
if (
matches.id === undefined ||
matches.name === undefined ||
matches.npcNameId === undefined ||
matches.hp === undefined ||
matches.currentHp === undefined ||
matches.x === undefined ||
matches.y === undefined ||
matches.z === undefined
)
throw new UnreachableCode();
if (hunt.id && matches.npcNameId !== hunt.id)
return;
if (hunt.regex && !hunt.regex.test(log))
return;
if (hunt.hp && parseFloat(matches.hp) < hunt.hp)
return;
if (matches.currentHp === '0') // hunt is already dead
return;
let options = this.options;
// option overwrite
if (hunt.rank && hunt.rank in options.RankOptions)
options = Object.assign({}, this.options, options.RankOptions[hunt.rank]);
// Check if monster rank enabled or not in config
if (hunt.rank === 'B' && !options.BRankEnabled)
return;
if (options.Enabled === false)
return;
if (options.Type === 'mob') {
if (!matches.id.startsWith('4'))
return;
if (!matches.npcNameId || matches.npcNameId === '0')
return;
}
const mobKey = matches.name.toLowerCase();
if (!mobKey)
return;
const targetMob = this.targetMonsters[mobKey];
if (targetMob) {
// Get positions
const playerPos = new Point2D(this.playerPos.x, this.playerPos.y);
const oldPos = targetMob.pos;
const newPos = new Point2D(parseFloat(matches.x), parseFloat(matches.y));
// Calculate distances
const oldDistance = playerPos.distance(oldPos);
const newDistance = playerPos.distance(newPos);
// Update position only if its closer than the current one
if (newDistance < oldDistance) {
targetMob.pos = newPos;
targetMob.posZ = parseFloat(matches.z ?? '0');
// Update DOM
this.UpdateMonsterDom(targetMob);
// Play sound only if its far enough
if (oldPos.distance(newPos) >= kMinDistanceBeforeSound)
PlayPopSound(targetMob, options);
}
} else {
// Add DOM
const arrowId = `arrow-${matches.id}`;
const tr = document.createElement('tr');
let th = document.createElement('th');
const img = document.createElement('img');
img.setAttribute('id', arrowId);
img.setAttribute('src', arrowImage);
img.setAttribute('class', 'radar-image-40');
th.appendChild(img);
th.setAttribute('style', 'max-width: 100px');
tr.appendChild(th);
th = document.createElement('th');
th.setAttribute('align', 'left');
th.appendChild(document.createElement('div'));
tr.appendChild(th);
const node = this.table.childNodes[0];
if (node)
this.table.insertBefore(tr, node);
const m = {
'id': matches.id,
'name': matches.name,
'rank': hunt.rank,
'hp': parseFloat(matches.hp),
'currentHp': parseFloat(matches.hp),
'battleTime': 0,
'pos': new Point2D(parseFloat(matches.x), parseFloat(matches.y)),
'posZ': parseFloat(matches.z),
'addTime': Date.now().valueOf(),
'dom': tr,
'puller': undefined,
'alreadyPulled': matches.hp !== matches.currentHp, // already pulled before being detected
};
this.targetMonsters[mobKey] = m;
this.UpdateMonsterDom(m);
const mapX = posToMap(m.pos.x).toFixed(1);
const mapY = posToMap(m.pos.y).toFixed(1);
console.log(`Found: ${m.name} (${mapX}, ${mapY})`);
PlayPopSound(m, options);
}
}
UpdateMonsterPuller(monster: Monster, puller: string) {
if (monster.puller !== undefined || monster.alreadyPulled)
return;
PlayPullSound(monster, this.options);
monster.alreadyPulled = true;
if (!this.options.Puller)
return;
monster.puller = puller;
this.UpdateMonsterDom(monster);
console.log(`Pulled: ${puller} => ${monster.name}`);
}
UpdateMonsterDom(monster: Monster) {
// Wait for OnPlayerChange.
if (!this.playerPos)
return;
let options = this.options;
if (monster.rank && monster.rank in options.RankOptions)
options = Object.assign({}, this.options, options.RankOptions[monster.rank]);
const tr = monster.dom;
// calculate rotation based on facing
const playerVector = new Point2D(this.playerPos.x, this.playerPos.y);
const targetVector = monster.pos;
const deltaVector = new Point2D(
targetVector.x - playerVector.x,
targetVector.y - playerVector.y,
);
const node = tr.childNodes[1];
if (node && node instanceof HTMLElement) {
node.innerHTML = `${monster.rank ?? ''} ${monster.name}`;
if (Math.abs(this.playerPos.z - monster.posZ) > 5)
node.innerHTML += ` ${this.playerPos.z < monster.posZ ? '↑' : '↓'}`;
node.innerHTML += `<br>${deltaVector.length().toFixed(2)}m`;
if (Date.now().valueOf() / 1000 <= monster.battleTime + 60) {
node.innerHTML += ` ${
(monster.currentHp * 100 /
monster.hp).toFixed(2)
}%`;
}
if (monster.puller !== undefined)
node.innerHTML += ` ${monster.puller}`;
// Z position is relative to the map so it's omitted.
if (options.Position) {
node.innerHTML += `<br>X: ${posToMap(monster.pos.x).toFixed(1)} Y:${
posToMap(monster.pos.y).toFixed(1)
}`;
}
}
if (options.DetectionRange > 0 && deltaVector.length() > options.DetectionRange)
monster.dom.classList.add('hide');
else
monster.dom.classList.remove('hide');
let deltaTheta = Math.atan2(deltaVector.y, deltaVector.x);
deltaTheta -= Math.PI - this.playerRotation;
const angle = deltaTheta * 180 / Math.PI;
const arrowId = `arrow-${monster.id}`;
const arrow = document.getElementById(arrowId);
if (arrow)
arrow.style.transform = `rotate(${angle}deg)`;
}
RemoveMonster(mobKey: string) {
const monster = this.targetMonsters[mobKey];
if (!monster)
return;
console.log(`Killed: ${monster.name}`);
monster.dom.remove();
delete this.targetMonsters[mobKey];
}
OnNetLog(e: { line: string[]; rawLine: string }) {
const type = e.line[0];
const log = e.rawLine;
// added new combatant
if (type === '03') {
const m = this.regexes.addedCombatant.exec(log);
const matches = m?.groups;
if (!matches)
return;
const name = matches.name?.toLowerCase();
if (!name)
return;
const hunt = this.nameToHuntEntry[name];
if (!hunt)
return;
this.AddMonster(log, hunt, matches);
}
// network ability
if (type === '21' || type === '22') {
const m = this.regexes.ability.exec(log);
const matches = m?.groups;
if (!matches)
return;
const name = matches.target?.toLowerCase();
if (!name)
return;
const monster = this.targetMonsters[name];
if (!monster)
return;
// provoke doesn't work on hunt mobs
const isProvoke = matches?.id === '1D6D';
if (!isProvoke) {
const source = matches?.source;
if (source)
this.UpdateMonsterPuller(monster, source);
}
}
// change instance
if (type === '00') {
if (this.regexes.instanceChanged.test(log)) {
// don't remove mobs lasting less than 10 seconds
this.ClearTargetMonsters(10);
}
return;
}
// removing combatant
if (type === '25') {
const m = this.regexes.wasDefeated.exec(log);
const matches = m?.groups;
if (!matches)
return;
const name = matches.target?.toLowerCase();
if (name)
this.RemoveMonster(name);
}
}
OnPlayerChange(e: Parameters<EventMap['onPlayerChangedEvent']>[0]) {
if (!this.playerPos) {
this.playerPos = new Point2DWithZ(e.detail.pos.x, e.detail.pos.y, e.detail.pos.z);
} else {
this.playerPos.x = e.detail.pos.x;
this.playerPos.y = e.detail.pos.y;
this.playerPos.z = e.detail.pos.z;
}
this.playerRotation = e.detail.rotation;
for (const monster of Object.values(this.targetMonsters))
this.UpdateMonsterDom(monster);
}
OnChangeZone() {
this.ClearTargetMonsters();
}
ClearTargetMonsters(deltaTime?: number) {
const deltaTimeThreshold = deltaTime ?? 0;
for (const [mobKey, monster] of Object.entries(this.targetMonsters)) {
if ((Date.now() - monster.addTime) / 1000 > deltaTimeThreshold) {
monster.dom.remove();
delete this.targetMonsters[mobKey];
}
}
}
}
UserConfig.getUserConfigLocation('radar', defaultOptions, () => {
const options = { ...defaultOptions };
const elem = document.getElementById('radar-table');
if (!elem)
throw new Error('missing radar element');
const radar = new Radar(options, elem);
addOverlayListener('LogLine', (e) => {
radar.OnNetLog(e);
});
addOverlayListener('onPlayerChangedEvent', (e) => {
radar.OnPlayerChange(e);
});
addOverlayListener('ChangeZone', () => {
radar.OnChangeZone();
});
});