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Dialog subtitles #96

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JaXt0r opened this issue Aug 27, 2024 · 1 comment
Open
2 of 6 tasks

Dialog subtitles #96

JaXt0r opened this issue Aug 27, 2024 · 1 comment

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@JaXt0r
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JaXt0r commented Aug 27, 2024

TODOs

  • Subtitles for NPCs should be visible above their head and are rotated towards us (As we can't move in the future it will be a fixed value when dialog starts)
  • Subtitles for our hero
    • should be slightly below our view (golden cut or so)
    • They should have a delay when moving with us for convenience (you can reuse the Chapter switch screen logic - there's a movement delay implemented already) - HVRIntroduceChapter.cs
  • Dialog settings can be altered on our MainMenu
  • (Bonus) We can also read and write the subtitle setting from gothic.ini. The ini file is already read in our game. We just need to implement the save as well. - Please read+save the settings inside PlayerPrefsManager then
@BoroBongo BoroBongo linked a pull request Oct 12, 2024 that will close this issue
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@BoroBongo BoroBongo removed a link to a pull request Oct 15, 2024
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@BoroBongo
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This PR Started V1 of Subtitles:

  • Player locked in place during cutscene.
  • Subtitles displayed for both NPC and Player (With the name of the 'talker' above message).

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