We love your input! We want to make contributing to this project as easy and transparent as possible, whether it's:
For gamers:
- Discussing the current state of the code
- Reporting a bug
- Proposing new features
For developers:
- Submitting a fix
- Becoming a maintainer
We currently have no Discord server, therefore feel free to reach out to #JaXt0r on Discord for questions.
We're mainly building Gothic-UnZENity by leveraging C# classes and build core Unity magic. Less 2D/3D designs are needed (as we load everything from original assets at runtime). To all coders and VR developers: Welcome, you're at the right spot.
We use GitHub to host code, to track issues and feature requests, as well as accept pull requests.
Pull requests are the best way to propose changes to the codebase. We welcome your pull requests:
- Try to align with current status of the project and team member's work (Discord).
- Fork the repo and create your branch from
main
. - Issue your pull request with extensive information about what changed and how to test it.
Report bugs using GitHub's issues
We use GitHub issues to track public bugs. Report a bug by opening a new issue; it's that easy!
Great Bug Reports tend to have:
- A quick summary and/or background
- Steps to reproduce
- Be specific!
- Give sample code if you can.
- What you expected would happen
- What actually happens
- Notes (possibly including why you think this might be happening, or stuff you tried that didn't work)
(People love thorough bug reports. I'm not even kidding.)
To assist consistent development styles, we:
- set up an .editorconfig file which is automatically used by Rider and VS22+
- wrote an exhaustive example at our docs: Coding Style Guide
By contributing, you agree that your contributions will be licensed under its GPL-3.0 License.
You'll find our current feature development status at the Projects page.
If you want to build Gothic-UnZENity together, then you're encouraged to join our active developer base. Feel free to grab a ticket you'd like to drive and reach out to us on our Discord Server for further questions.