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Add the possibility for the game dev to ship a predefined user profile that applies on the first load.
This allows including inactive example mods that the player can activate if desired.
Todos
Add custom_default_profile to ModLoaderOptionsProfile
Add custom_default_profile to ModLoaderStore.ml_options
Add check for custom_default_profile in ModLoaderUserProfile._load()
Add @export for ModUserProfile
Subclass for mod_list (exporting the Dictionary is not ideal)
The text was updated successfully, but these errors were encountered:
Change of plans. Defining a preset user profile is a pain, so I changed the way the disabled_mods setting works to still load the mod into mod_data. This way, the metadata is accessible for mod menus.
Add the possibility for the game dev to ship a predefined user profile that applies on the first load.
This allows including inactive example mods that the player can activate if desired.
Todos
custom_default_profile
toModLoaderOptionsProfile
custom_default_profile
toModLoaderStore.ml_options
custom_default_profile
inModLoaderUserProfile._load()
@export
forModUserProfile
mod_list
(exporting the Dictionary is not ideal)The text was updated successfully, but these errors were encountered: