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The issue I see with this is that we would load any .gd file under the extensions directory. So you can't store any non-extension scripts there if you want to separate something out but still want to store it in the same place as the extension.
The question is, wouldn't it be sufficient to solve this with tooling Mod Dev Tool?
it's not meant to replace the current way, just offer another way.
if you want to store other scripts with your extensions, you can do that and use the current way.
And the dev tool can help, but not everyone is going to use it or should need to use it to have nice ux.
since we introduced the standard of mirroring the games's file system, we can also reduce the boilerplate required for extensions.
this would mean we walk the file system and use
load()
instead of preload, but it should not impact loading a lot in the grand scheme of thingsThe text was updated successfully, but these errors were encountered: