Skip to content

Latest commit

 

History

History
65 lines (43 loc) · 1.63 KB

DEVELOPER_GUIDE.md

File metadata and controls

65 lines (43 loc) · 1.63 KB

Developer Guide

Requirements

bash and zip is all you need to build the package.

bash scripts/pack.sh

There is a Makefile and a Dockerfile to for convenience, but it's not really necessary to use them.

The Dockerfile contains all the requirements to run this software.

  • Docker 24.0.0+ (probably works with previous versions too)

Change the version accordingly.

    docker build -t fh2-texture-pack:2.63 .
    docker run -v "$(pwd)":/app fh2-texture-pack:2.63

To test the GitHub actions locally, you will Act:

act -e .github/workflows/tag.json --artifact-server-path dist

or using the Make shorthand:

make test

Note that it will eventually fail because the GitHub token is not set, but it still useful to test the workflow locally and find for most of the errors.

Versioning

The versioning followed in this project follow the mod's versioning to easily identify the package required for each version of the mod. We use a third number to identify the version of the package itself, inside the same version of the mod. This is useful to fix bugs or add new features without having to change the version of the mod itself.

Pattern: 2.XY.Z, eg: 2.63.0, 2.63.1

Releasing a new version

The texture pack might be broken between versions of the mod. Test, and if required fix the texture pack before generating a release.

  1. Bump the version:
bash scripts/version.sh 2.XY.Z
  1. Create a tag:
git tag -a v2.XY.Z -m "Release v2.XY.Z"
git push origin v2.XY.Z
  1. If everything goes fine, the release will be created automatically in GitHub.