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Currently, the emigration script is set to run once per month by calling dfhack.timeout(1, 'months', event_loop) at the end of event_loop()
However, timeouted functions are cancelled when the world is unloaded, and when the world is reloaded event_loop() is called again. This means that players who exit and reload often will have a measurably different experience using this script to players who play in long uninterrupted sessions.
The desired behaviour would be for the script to be reload-agnostic, for a consistent gameplay experience.
The text was updated successfully, but these errors were encountered:
Currently, the emigration script is set to run once per month by calling
dfhack.timeout(1, 'months', event_loop)
at the end ofevent_loop()
However,
timeout
ed functions are cancelled when the world is unloaded, and when the world is reloadedevent_loop()
is called again. This means that players who exit and reload often will have a measurably different experience using this script to players who play in long uninterrupted sessions.The desired behaviour would be for the script to be reload-agnostic, for a consistent gameplay experience.
The text was updated successfully, but these errors were encountered: