-
Notifications
You must be signed in to change notification settings - Fork 1
/
SNDINFO.projectiles
528 lines (431 loc) · 22 KB
/
SNDINFO.projectiles
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
$random dcyimp/charging { impc1 impc2 impc3 impc4 }
impc1 "Sounds/Projectiles/dcy_dastard_charge1.ogg"
impc2 "Sounds/Projectiles/dcy_dastard_charge2.ogg"
impc3 "Sounds/Projectiles/dcy_dastard_charge3.ogg"
impc4 "Sounds/Projectiles/dcy_dastard_charge4.ogg"
impc5 "Sounds/Projectiles/dcy_dastard_charge5.ogg"
$random dcyimp/attack { impfb1 impfb2 impfb3 impfb4 impfb5 }
impfb1 "Sounds/Projectiles/dcy_dastard_fire1.ogg"
impfb2 "Sounds/Projectiles/dcy_dastard_fire2.ogg"
impfb3 "Sounds/Projectiles/dcy_dastard_fire3.ogg"
impfb4 "Sounds/Projectiles/dcy_dastard_fire4.ogg"
impfb5 "Sounds/Projectiles/dcy_dastard_fire5.ogg"
$random dcyimp/shotx { impx1 impx2 impx3 impx4 }
impx1 "Sounds/Projectiles/dcy_dastard_fire_impact1.ogg"
impx2 "Sounds/Projectiles/dcy_dastard_fire_impact2.ogg"
impx3 "Sounds/Projectiles/dcy_dastard_fire_impact3.ogg"
impx4 "Sounds/Projectiles/dcy_dastard_fire_impact4.ogg"
$random dcycaco/attack { cacof1 cacof2 }
cacof1 "Sounds/DCY SFX/dcy_cacofire1.ogg"
cacof2 "Sounds/DCY SFX/dcy_cacofire2.ogg"
$alias dcycaco/shotx imp/shotx
$random dcybaron/attack { baronf1 baronf2 baronf3 baronf4 }
baronf1 "Sounds/Projectiles/dcy_baron_ball1.ogg"
baronf2 "Sounds/Projectiles/dcy_baron_ball2.ogg"
baronf3 "Sounds/Projectiles/dcy_baron_ball3.ogg"
baronf4 "Sounds/Projectiles/dcy_baron_ball4.ogg"
$random dcybaron/shotx { baronx1 baronx2 baronx3 baronx4 baronx5 }
baronx1 "Sounds/Projectiles/dcy_baron_ball_impact1.ogg"
baronx2 "Sounds/Projectiles/dcy_baron_ball_impact2.ogg"
baronx3 "Sounds/Projectiles/dcy_baron_ball_impact3.ogg"
baronx4 "Sounds/Projectiles/dcy_baron_ball_impact4.ogg"
baronx5 "Sounds/Projectiles/dcy_baron_ball_impact5.ogg"
$random dcyfatso/attack { fatm1 fatm2 fatm3 }
fatm1 "Sounds/DCY SFX/dcy_fatso_fire1.ogg"
fatm2 "Sounds/DCY SFX/dcy_fatso_fire2.ogg"
fatm3 "Sounds/DCY SFX/dcy_fatso_fire3.ogg"
$alias dcyfatso/shotx dcyimp/shotx
$random dcyskeleton/attack { revm1 revm2 revm3 revm4 }
revm1 "Sounds/DCY SFX/dcy_rev_rocket1.ogg"
revm2 "Sounds/DCY SFX/dcy_rev_rocket2.ogg"
revm3 "Sounds/DCY SFX/dcy_rev_rocket3.ogg"
revm4 "Sounds/DCY SFX/dcy_rev_rocket4.ogg"
$random dcycyber/hoof { cystep1 cystep2 cystep3 }
cystep1 "Sounds/DCY SFX/dcy_cyberdemon_step1.ogg"
cystep2 "Sounds/DCY SFX/dcy_cyberdemon_step2.ogg"
cystep3 "Sounds/DCY SFX/dcy_cyberdemon_step3.ogg"
$random dcyspider/walk { mastwalk1 mastwalk2 mastwalk3 }
mastwalk1 "Sounds/DCY SFX/dcy_mastermind_step1.ogg"
mastwalk2 "Sounds/DCY SFX/dcy_mastermind_step2.ogg"
mastwalk3 "Sounds/DCY SFX/dcy_mastermind_step3.ogg"
$random dcyarachno/walk { babywalk1 babywalk2 babywalk3 }
babywalk1 "Sounds/DCY SFX/dcy_aracno_walk1.ogg"
babywalk2 "Sounds/DCY SFX/dcy_aracno_walk2.ogg"
babywalk3 "Sounds/DCY SFX/dcy_aracno_walk3.ogg"
babywalk4 "Sounds/DCY SFX/dcy_aracno_walk4.ogg"
$random dasher/walk { dashw1 dashw2 dashw3 }
dashw1 "Sounds/DCY SFX/dcy_cyberpinky_step1.ogg"
dashw2 "Sounds/DCY SFX/dcy_cyberpinky_step2.ogg"
dashw3 "Sounds/DCY SFX/dcy_cyberpinky_step3.ogg"
$random dcyhuman/walk { humwalk1 humwalk2 humwalk3 humwalk4 humwalk5 humwalk6 humwalk7 }
humwalk1 "Sounds/Footsteps/dcy_human_footstep1.ogg"
humwalk2 "Sounds/Footsteps/dcy_human_footstep2.ogg"
humwalk3 "Sounds/Footsteps/dcy_human_footstep3.ogg"
humwalk4 "Sounds/Footsteps/dcy_human_footstep4.ogg"
humwalk5 "Sounds/Footsteps/dcy_human_footstep5.ogg"
humwalk6 "Sounds/Footsteps/dcy_human_footstep6.ogg"
humwalk7 "Sounds/Footsteps/dcy_human_footstep7.ogg"
$random dcyautomaton/walk { autwalk1 autwalk2 autwalk3 autwalk4 autwalk5 autwalk6 autwalk7 autwalk8 }
autwalk1 "Sounds/Footsteps/dcy_automaton_step1.ogg"
autwalk2 "Sounds/Footsteps/dcy_automaton_step2.ogg"
autwalk3 "Sounds/Footsteps/dcy_automaton_step3.ogg"
autwalk4 "Sounds/Footsteps/dcy_automaton_step4.ogg"
autwalk5 "Sounds/Footsteps/dcy_automaton_step5.ogg"
autwalk6 "Sounds/Footsteps/dcy_automaton_step6.ogg"
autwalk7 "Sounds/Footsteps/dcy_automaton_step7.ogg"
autwalk8 "Sounds/Footsteps/dcy_automaton_step8.ogg"
$random dcyimp/walk { impwalk1 impwalk2 impwalk3 }
impwalk1 "Sounds/Footsteps/dcy_imp_step1.ogg"
impwalk2 "Sounds/Footsteps/dcy_imp_step2.ogg"
impwalk3 "Sounds/Footsteps/dcy_imp_step3.ogg"
$random dcyflesh/walk { flswalk1 flswalk2 flswalk3 flswalk4 flswalk5 flswalk6 flswalk7 flswalk8 }
flswalk1 "Sounds/Footsteps/dcy_bloody_step1.ogg"
flswalk2 "Sounds/Footsteps/dcy_bloody_step2.ogg"
flswalk3 "Sounds/Footsteps/dcy_bloody_step3.ogg"
flswalk4 "Sounds/Footsteps/dcy_bloody_step4.ogg"
flswalk5 "Sounds/Footsteps/dcy_bloody_step5.ogg"
flswalk6 "Sounds/Footsteps/dcy_bloody_step6.ogg"
flswalk7 "Sounds/Footsteps/dcy_bloody_step7.ogg"
flswalk8 "Sounds/Footsteps/dcy_bloody_step8.ogg"
$random dcyrocky/walk { rckwalk1 rckwalk2 rckwalk3 rckwalk4 rckwalk5 rckwalk6 rckwalk7 rckwalk8 }
rckwalk1 "Sounds/Footsteps/dcy_stone_step1.ogg"
rckwalk2 "Sounds/Footsteps/dcy_stone_step2.ogg"
rckwalk3 "Sounds/Footsteps/dcy_stone_step3.ogg"
rckwalk4 "Sounds/Footsteps/dcy_stone_step4.ogg"
rckwalk5 "Sounds/Footsteps/dcy_stone_step5.ogg"
rckwalk6 "Sounds/Footsteps/dcy_stone_step6.ogg"
rckwalk7 "Sounds/Footsteps/dcy_stone_step7.ogg"
rckwalk8 "Sounds/Footsteps/dcy_stone_step8.ogg"
$random dcyskeleton/walk { sklwalk1 sklwalk2 sklwalk3 sklwalk4 sklwalk5 sklwalk6 sklwalk7 sklwalk8 }
sklwalk1 "Sounds/Footsteps/dcy_skeleton_step1.ogg"
sklwalk2 "Sounds/Footsteps/dcy_skeleton_step2.ogg"
sklwalk3 "Sounds/Footsteps/dcy_skeleton_step3.ogg"
sklwalk4 "Sounds/Footsteps/dcy_skeleton_step4.ogg"
sklwalk5 "Sounds/Footsteps/dcy_skeleton_step5.ogg"
sklwalk6 "Sounds/Footsteps/dcy_skeleton_step6.ogg"
sklwalk7 "Sounds/Footsteps/dcy_skeleton_step7.ogg"
sklwalk8 "Sounds/Footsteps/dcy_skeleton_step8.ogg"
$random dcyfat/walk { ftswalk1 ftswalk2 }
ftswalk1 "Sounds/Footsteps/dcy_fat_step1.ogg"
ftswalk2 "Sounds/Footsteps/dcy_fat_step2.ogg"
$random dcyknight/walk { kngwalk1 kngwalk2 kngwalk3 }
kngwalk1 "Sounds/Footsteps/dcy_knight_step1.ogg"
kngwalk2 "Sounds/Footsteps/dcy_knight_step2.ogg"
kngwalk3 "Sounds/Footsteps/dcy_knight_step3.ogg"
$random dcybaron/walk { brnwalk1 brnwalk2 brnwalk3 brnwalk4 brnwalk5 brnwalk6 }
brnwalk1 "Sounds/Footsteps/dcy_baron_step1.ogg"
brnwalk2 "Sounds/Footsteps/dcy_baron_step2.ogg"
brnwalk3 "Sounds/Footsteps/dcy_baron_step3.ogg"
brnwalk4 "Sounds/Footsteps/dcy_baron_step4.ogg"
brnwalk5 "Sounds/Footsteps/dcy_baron_step5.ogg"
brnwalk6 "Sounds/Footsteps/dcy_baron_step6.ogg"
$random dcyabater/walk { abawalk1 abawalk2 abawalk3 abawalk4 }
abawalk1 "Sounds/Footsteps/dcy_abater_step1.ogg"
abawalk2 "Sounds/Footsteps/dcy_abater_step2.ogg"
abawalk3 "Sounds/Footsteps/dcy_abater_step3.ogg"
abawalk4 "Sounds/Footsteps/dcy_abater_step4.ogg"
$random dcymetal/walk { metwalk1 metwalk2 metwalk3 metwalk4 metwalk5 metwalk6 }
metwalk1 "Sounds/Footsteps/dcy_metal_step1.ogg"
metwalk2 "Sounds/Footsteps/dcy_metal_step2.ogg"
metwalk3 "Sounds/Footsteps/dcy_metal_step3.ogg"
metwalk4 "Sounds/Footsteps/dcy_metal_step4.ogg"
metwalk5 "Sounds/Footsteps/dcy_metal_step5.ogg"
metwalk6 "Sounds/Footsteps/dcy_metal_step6.ogg"
$random WastelandInfiltrator/Step { CYHOOF1 CYHOOF2 CYHOOF3 CYHOOF4 CYHOOF5 CYHOOF6 }
CYHOOF1 "Sounds/DCY SFX/dcy_cyhoof1.ogg"
CYHOOF2 "Sounds/DCY SFX/dcy_cyhoof2.ogg"
CYHOOF3 "Sounds/DCY SFX/dcy_cyhoof3.ogg"
CYHOOF4 "Sounds/DCY SFX/dcy_cyhoof4.ogg"
CYHOOF5 "Sounds/DCY SFX/dcy_cyhoof5.ogg"
CYHOOF6 "Sounds/DCY SFX/dcy_cyhoof6.ogg"
DemonicSword/Out "Sounds/DCY SFX/dcy_demonsword_out.ogg"
DemonicSword/Slash "Sounds/DCY SFX/dcy_demonsword.ogg"
Power/Recharge "Sounds/DCY Monsters/Xusqoox/dcy_xusqoox_beam.ogg"
Power/OverchargeStart "Sounds/Projectiles/dcy_arbiter_charge.ogg"
LEKICK "Sounds/Projectiles/dcy_groundlaser.ogg"
Cyberdemon/RailgunCharge "Sounds/DCY Monsters/Vamchnorm/dcy_vamchnorm_beam_charge.ogg"
Cyberdemon/RailgunFire "Sounds/DCY Monsters/Vamchnorm/dcy_vamchnorm_beam_fire.ogg"
ArgentBall "Sounds/Projectiles/dcy_argent_ball.ogg"
$random ArgentImpact { ARI1 ARI2 ARI3 ARI4 ARI5 }
ARI1 "Sounds/Projectiles/dcy_argent_impact1.ogg"
ARI2 "Sounds/Projectiles/dcy_argent_impact2.ogg"
ARI3 "Sounds/Projectiles/dcy_argent_impact3.ogg"
ARI4 "Sounds/Projectiles/dcy_argent_impact4.ogg"
ARI5 "Sounds/Projectiles/dcy_argent_impact5.ogg"
$random ArgentTeleport { ART1 ART2 ART3 ART4 } //how artistic
ART1 "Sounds/DCY SFX/dcy_argent_teleport1.ogg"
ART2 "Sounds/DCY SFX/dcy_argent_teleport2.ogg"
ART3 "Sounds/DCY SFX/dcy_argent_teleport3.ogg"
ART4 "Sounds/DCY SFX/dcy_argent_teleport4.ogg"
EXOTURTC "Sounds/DCY SFX/dcy_exo_deploy.ogg"
PLSORB2 "Sounds/Projectiles/dcy_virtuoso_orb.ogg"
DCYComet/Spawn "Sounds/Projectiles/dcy_comet.wav"
DCYComet/Explode "Sounds/Projectiles/dcy_comet_impact.ogg"
$limit DCYComet/Explode 0
Le/Laser "Sounds/Projectiles/dcy_lightlaser.wav"
Le/LaserThing "Sounds/Projectiles/dcy_lightlaser_prepare.wav"
PlasmaLaser "Sounds/Projectiles/dcy_mini_liquidation.ogg"
PlasmaLaser2 "Sounds/Projectiles/dcy_plasmatic2.ogg"
PlasmaOrb "Sounds/Projectiles/dcy_plasmatic_ball.wav"
Corrupt/Flame "Sounds/Projectiles/dcy_infiltrating_flame.ogg"
Corrupt/FlameImpact "Sounds/Projectiles/dcy_infiltrating_flame_impact.ogg"
Misc/BigSmash "Sounds/Projectiles/dcy_grandslam.wav"
PLSBFIRE "Sounds/Projectiles/dcy_virtuoso_explode.ogg"
SUPERLSR "Sounds/Projectiles/dcy_plasma_fountain.ogg"
M0NSSHOT "Sounds/Projectiles/dcy_tar_ball.ogg"
DCYThunderStrike "Sounds/Projectiles/dcy_thunderstrike.ogg"
DSFLESH "Sounds/Projectiles/dcy_flesh.ogg"
CYBRLASC "Sounds/DCY SFX/dcy_cyber_lasercharge.ogg"
CYBRLASR "Sounds/DCY SFX/dcy_cyber_laser.ogg"
BOSSMGUN "Sounds/Projectiles/dcy_metamor_minigun.ogg"
BOSSMISL "Sounds/Projectiles/dcy_acrobat_micromissile.ogg"
CYBRSMSH "Sounds/DCY SFX/dcy_impacted.ogg"
CYBRSMS2 "Sounds/DCY SFX/dcy_impacted2.ogg"
CYBRFOOT "Sounds/DCY SFX/dcy_calignosity_step.ogg"
BigFireball/Attack "Sounds/Projectiles/dcy_flamestorm.ogg"
$rolloff BigFireball/Attack 500 1245
$random BigAssComet/Attack { BIGCMATK BIGCMAT2 }
BIGCMATK "Sounds/Projectiles/dcy_asteroid1.ogg"
BIGCMAT2 "Sounds/Projectiles/dcy_asteroid2.ogg"
$rolloff BigComet/Attack 500 1245
BigAssComet/Death "Sounds/Projectiles/dcy_asteroid_explode.ogg"
$rolloff BigComet/Death 500 1245
Misc/Heartbeat "Sounds/DCY SFX/dcy_heartbeat.ogg"
Kaiser/Charge "Sounds/Projectiles/dcy_kaiser_charge.ogg"
KaiserDrone/Laser "Sounds/Projectiles/dcy_kaiser_drone_laser.ogg"
Kaiser/Laser "Sounds/Projectiles/dcy_kaiser_laser.ogg"
Kaiser/LaserHit "Sounds/Projectiles/dcy_kaiser_laser_impact.ogg"
Kaiser/Beam "Sounds/Projectiles/dcy_kaiser_beam.ogg"
dcy/disht1 "Sounds/DCY SFX/dcy_disciple_shot1.ogg"
dcy/disht2 "Sounds/DCY SFX/dcy_disciple_impact.ogg"
dcy/blur "Sounds/DCY SFX/dcy_priest_blur.ogg"
Warwire/Laser "Sounds/Projectiles/dcy_gate_laser.ogg"
$random ArachPlasma { EXOPLAS1 EXOPLAS2 EXOPLAS3 EXOPLAS4 }
EXOPLAS1 "Sounds/Projectiles/dcy_arachnotron_plasma1.ogg"
EXOPLAS2 "Sounds/Projectiles/dcy_arachnotron_plasma2.ogg"
EXOPLAS3 "Sounds/Projectiles/dcy_arachnotron_plasma3.ogg"
EXOPLAS4 "Sounds/Projectiles/dcy_arachnotron_plasma4.ogg"
LASERII "Sounds/Projectiles/dcy_laserii.ogg"
$limit LASERII 0
$random LASRX { LASRX1 LASRX2 LASRX3 }
LASRX1 "Sounds/Projectiles/dcy_zombie_laser_impact1.ogg"
LASRX2 "Sounds/Projectiles/dcy_zombie_laser_impact2.ogg"
LASRX3 "Sounds/Projectiles/dcy_zombie_laser_impact3.ogg"
$limit LASRX 0
BishopAttack "Sounds/Projectiles/dcy_pop.ogg"
BishopMissileExplode "Sounds/Projectiles/dcy_pop_impact.ogg"
PARTDIE1 "Sounds/Projectiles/dcy_particle_loud.ogg"
$limit PARTDIE1 0
$random Weapons/ZombiePlasma { ZOMBPLS1 ZOMBPLS2 ZOMBPLS3 ZOMBPLS4 ZOMBPLS5 }
ZOMBPLS1 "Sounds/Projectiles/dcy_zombie_plasma1.ogg"
ZOMBPLS2 "Sounds/Projectiles/dcy_zombie_plasma2.ogg"
ZOMBPLS3 "Sounds/Projectiles/dcy_zombie_plasma3.ogg"
ZOMBPLS4 "Sounds/Projectiles/dcy_zombie_plasma4.ogg"
ZOMBPLS5 "Sounds/Projectiles/dcy_zombie_plasma5.ogg"
$random Weapons/ZombieLaser { ZOMBLSR1 ZOMBLSR2 ZOMBLSR3 }
ZOMBLSR1 "Sounds/Projectiles/dcy_zombie_laser1.ogg"
ZOMBLSR2 "Sounds/Projectiles/dcy_zombie_laser2.ogg"
ZOMBLSR3 "Sounds/Projectiles/dcy_zombie_laser3.ogg"
Vandal/Laser "Sounds/Projectiles/dcy_vandal_laser.ogg"
$limit Vandal/Laser 0
UNHLYSHT "Sounds/Projectiles/dcy_unholy_plasma.ogg"
$random DTHSOUL { DTHSOULS DTHSOUL2 DTHSOUL3 DTHSOUL4 }
DTHSOULS "Sounds/Projectiles/dcy_tortured_souls1.ogg"
DTHSOUL2 "Sounds/Projectiles/dcy_tortured_souls2.ogg"
DTHSOUL3 "Sounds/Projectiles/dcy_tortured_souls3.ogg"
DTHSOUL4 "Sounds/Projectiles/dcy_tortured_souls4.ogg"
DTHSOULP "Sounds/Projectiles/dcy_tortured_soul_impact.ogg"
$random DCYExplode2 { NAPEXPZ1 NAPEXPZ2 NAPEXPZ3 }
NAPEXPZ1 "Sounds/Projectiles/dcy_napalm_explosion1.ogg"
NAPEXPZ2 "Sounds/Projectiles/dcy_napalm_explosion2.ogg"
NAPEXPZ3 "Sounds/Projectiles/dcy_napalm_explosion3.ogg"
Grenade/Charge "Sounds/Projectiles/dcy_shotgun_stickygrenade_charge.ogg"
$random DarkLord/Bomb/Fire { DBMBFAR1 DBMBFAR2 }
DBMBFAR1 "Sounds/Projectiles/dcy_darklord_bomb_fire1.ogg"
DBMBFAR2 "Sounds/Projectiles/dcy_darklord_bomb_fire2.ogg"
DarkLord/Shield "Sounds/Projectiles/dcy_darklord_summon.ogg"
DarkLord/Bomb/Charge "Sounds/Projectiles/dcy_darklord_bomb_charge.ogg"
ALASER "Sounds/Projectiles/dcy_overdemoniac_orb.ogg"
ALASERX "Sounds/Projectiles/dcy_overdemoniac_orb_impact.ogg"
BLASER "Sounds/Projectiles/dcy_overdemoniac_ripper.ogg"
BLASFAR "Sounds/Projectiles/dcy_overdemoniac_ripper_far.ogg"
BLASERX "Sounds/Projectiles/dcy_overdemoniac_ripper_impact.ogg"
SELFBOOM "Sounds/Projectiles/dcy_selfexplode.ogg"
hknight/axewhoosh "Sounds/Projectiles/dcy_axe_spin.ogg"
hknight/hit "Sounds/Projectiles/dcy_axe_impact.ogg"
hknight/melee "Sounds/Projectiles/dcy_axe_melee.ogg"
dcy/axefall "Sounds/Projectiles/dcy_axefall.ogg"
StarProjectile/See "Sounds/Projectiles/dcy_terminator_star.ogg"
StarProjectile/Explode "Sounds/Projectiles/dcy_terminator_star_explode.ogg"
skeleton/seeker "Sounds/Projectiles/dcy_revenant_rocket_loop.ogg"
$volume skeleton/seeker 0.5
$limit skeleton/seeker 0
ElectricBall/Sight "Sounds/Projectiles/dcy_electricball_shot.ogg"
ElectricBall/Death "Sounds/Projectiles/dcy_electricball_death.ogg"
ElectricBall/Charge "Sounds/Projectiles/dcy_monsoon_charge.ogg"
DSSUPPLS "Sounds/Projectiles/dcy_goliath_plasma.ogg"
RBGSH0T "Sounds/Projectiles/dcy_randombullshit_go.ogg"
STRKBALL "Sounds/DCY Monsters/Fallen Angel/dcy_fallenangel_seeker.ogg"
FLAMTHRW "Sounds/Projectiles/dcy_darius_flamethrower.ogg"
MAGI2SHT "Sounds/Projectiles/dcy_inscrutable_shot.wav"
MAGISHT1 "Sounds/Projectiles/dcy_phantom_seeker.wav"
SPIRBM1 "Sounds/Projectiles/dcy_phantom_impact1.wav"
SPIRBM2 "Sounds/Projectiles/dcy_phantom_impact2.wav"
SPIRFIR "Sounds/Projectiles/dcy_phantom_shotgun.wav"
DSBGLAS1 "Sounds/Projectiles/dcy_soulglass_prebreak.wav"
DSBGLAS2 "Sounds/Projectiles/dcy_soulglass_break.wav"
DSGLAS1 "Sounds/Projectiles/dcy_glass_prebreak.wav"
DSGLAS2 "Sounds/Projectiles/dcy_glass_break.wav"
DSHOLY2 "Sounds/Projectiles/dcy_scream_phantom.wav"
DSHOLY2A "Sounds/Projectiles/dcy_phantom_hum.wav"
TracerExplode "Sounds/Projectiles/dcy_explosive_tracer.wav"
BIGSLZR "Sounds/DCY SFX/dcy_sky_ray.ogg"
ELECSPRK "Sounds/DCY SFX/dcy_electricspark.ogg"
ELECSPR2 "Sounds/DCY SFX/dcy_rayflash.ogg"
$limit BIGSLZR 0
$limit ELECSPR2 0
THNDSHCK "Sounds/Projectiles/dcy_thundershock.ogg" //From Ancients Awakened
//OMEGAPSYCHO
FIRE001 "Sounds/Projectiles/dcy_hexodenican_fire.ogg"
$limit FIRE001 0
BLAST002 "Sounds/Projectiles/dcy_razortherion_beam_explode.ogg"
SHINE001 "Sounds/DCY SFX/dcy_gem_shine.ogg"
SHINE002 "Sounds/Projectiles/dcy_utrotrion_groundspell.ogg"
FLAME001 "Sounds/Projectiles/dcy_darkflame1.ogg"
FLAME002 "Sounds/Projectiles/dcy_darkflame2.ogg"
LIGTFIR1 "Sounds/Projectiles/dcy_thunderball.ogg"
LIGT001 "Sounds/Projectiles/dcy_lightningbolt.ogg"
LIGT002 "Sounds/Projectiles/dcy_lightningbolt_impact.ogg"
$limit LIGT002 0
LIGTCHRG "Sounds/Projectiles/dcy_lightning_charge.ogg"
LIGTFIRE "Sounds/Weapons/Slot 8/Epitome/dcy_epitome_fire.ogg"
DRKSHINE "Sounds/DCY SFX/dcy_shockwave_of_darkness.ogg"
$limit DRKSHINE 0
BOWFIRE9 "Sounds/Projectiles/dcy_lemures_fire.ogg"
BLAST003 "Sounds/Projectiles/dcy_lemures_shockwave.ogg"
LIFESTEL "Sounds/Weapons/dcy_lifesteal.ogg"
LASER001 "Sounds/Projectiles/dcy_drone_laser.ogg"
EXPLD001 "Sounds/Projectiles/dcy_explode001.ogg"
PAIN001 "Sounds/Projectiles/dcy_espouser_soul_moan.ogg"
BALL001 "Sounds/DCY Monsters/Virtuoso/dcy_virtuoso_turret.ogg"
BALL002 "Sounds/DCY Monsters/Virtuoso/dcy_virtuoso_teleport.ogg"
HOLYSHIT "Sounds/DCY SFX/dcy_holyshit.ogg"
//Other
BALLCHRG "Sounds/DCY SFX/dcy_ball_windup.ogg"
BALLWHSH "Sounds/DCY SFX/dcy_ball_whoosh.ogg"
MBALFIRE "Sounds/Projectiles/dcy_tagati_ball.wav"
MBALEXPL "Sounds/Projectiles/dcy_tagati_impact.wav"
MBALFIR2 "Sounds/Projectiles/dcy_tagati_bigball.wav"
MBALEXP2 "Sounds/Projectiles/dcy_tagati_bigimpact.wav"
BIGASSLAZOR/FIRE "Sounds/Projectiles/dcy_mindflaying_beam.ogg"
dcy/intimidating "Sounds/Projectiles/dcy_intimidating.ogg"
MagicProjectile/Shot "Sounds/Projectiles/dcy_anathema_orb.ogg"
MagicProjectile/Death "Sounds/Projectiles/dcy_anathema_impact.ogg"
DCY/HomingLaser "Sounds/Projectiles/dcy_hominglaser.ogg"
LightningBewm "Sounds/Projectiles/dcy_lightning_explosion.ogg"
GL1SSBRK "Sounds/Projectiles/dcy_chorico_shatter.wav"
$random RevenantJet/Start { D4RVJET1 D4RVJET2 D4RVJET3 }
D4RVJET1 "Sounds/DCY SFX/dcy_revenant_jet_start1.ogg"
D4RVJET2 "Sounds/DCY SFX/dcy_revenant_jet_start2.ogg"
D4RVJET3 "Sounds/DCY SFX/dcy_revenant_jet_start3.ogg"
RevenantJet/Loop "Sounds/DCY SFX/dcy_revenant_jet_loop.ogg"
$random RevenantJet/Stop { D4RVJET5 D4RVJET6 D4RVJET7 }
D4RVJET5 "Sounds/DCY SFX/dcy_revenant_jet_stop1.ogg"
D4RVJET6 "Sounds/DCY SFX/dcy_revenant_jet_stop2.ogg"
D4RVJET7 "Sounds/DCY SFX/dcy_revenant_jet_stop3.ogg"
$random PsiPistol/Laser { LAZEHR LAZEHR2 }
LAZEHR "Sounds/Projectiles/dcy_fluorescent_orb1.ogg"
LAZEHR2 "Sounds/Projectiles/dcy_fluorescent_orb2.ogg"
PsiPistol/LargeLaser "Sounds/Projectiles/dcy_fluorescent_orb_large.ogg"
PsiPistol/SmallLaser "Sounds/Projectiles/dcy_small_spinner.ogg"
$limit PsiPistol/SmallLaser 0
//Other Explosionz
$random BigLightningExplode { BIGLGXP1 BIGLGXP2 BIGLGXP3 BIGLGXP4 }
BIGLGXP1 "Sounds/Projectiles/dcy_swift_plasmaexplosion1.ogg"
BIGLGXP2 "Sounds/Projectiles/dcy_swift_plasmaexplosion2.ogg"
BIGLGXP3 "Sounds/Projectiles/dcy_swift_plasmaexplosion3.ogg"
BIGLGXP4 "Sounds/Projectiles/dcy_swift_plasmaexplosion4.ogg"
R3EXPL2 R3EXPL2
//R-Type Dree
R3LASR3 "Sounds/DCY Monsters/Terminalist/dcy_terminalist_beam.ogg"
R3MINIEX "Sounds/DCY Monsters/Terminalist/dcy_terminalist_impact.ogg"
R3WAVCHR "Sounds/DCY Monsters/Verdict Partisan/dcy_partisan_wave_charge.ogg"
R3WAVE "Sounds/DCY Monsters/Verdict Partisan/dcy_partisan_wave.ogg"
//Space Manbow
SMEXPL2 "Sounds/DCY Monsters/Vague/dcy_vague_explode.ogg"
//Moar
$random dcyminishield/die { MSHDEXP1 MSHDEXP2 MSHDEXP3 }
MSHDEXP1 "Sounds/Projectiles/dcy_tiny_shieldexplode_1.ogg"
MSHDEXP2 "Sounds/Projectiles/dcy_tiny_shieldexplode_2.ogg"
MSHDEXP3 "Sounds/Projectiles/dcy_tiny_shieldexplode_3.ogg"
EXLAZER "Sounds/Projectiles/dcy_ex_laser.ogg"
EXLRFIRE "Sounds/Projectiles/dcy_wolfenstein_laser_fire.ogg"
EXLRLOOP "Sounds/Projectiles/dcy_wolfenstein_laser_loop.ogg"
EXLREND "Sounds/Projectiles/dcy_wolfenstein_laser_stop.ogg"
TORPMISL "Sounds/Projectiles/dcy_acrobat_comet.wav"
RETFIRE "Sounds/Projectiles/dcy_sphericalbomb_fire.ogg"
RETEXPL0 "Sounds/Projectiles/dcy_sphericalbomb_detonate.ogg"
ARPDBALL "Sounds/Projectiles/dcy_iceball.ogg"
ARPDBALX "Sounds/Projectiles/dcy_iceball_impact.ogg"
FIR4FIRE "Sounds/Projectiles/dcy_yellowfireball.ogg"
FIR4IMPC "Sounds/Projectiles/dcy_yellowfireball_impact.ogg"
ASXSHT1 "Sounds/Projectiles/dcy_inscrutable_darkball.ogg"
LAVABUBL "Sounds/Projectiles/dcy_lavaball_bubble.ogg"
$random DCYLavaImpact { LAVAIMP1 LAVAIMP2 }
LAVAIMP1 "Sounds/Projectiles/dcy_lavaball_impact.ogg"
LAVAIMP2 "Sounds/Projectiles/dcy_lavaball_impact2.ogg"
BLERGH "Sounds/DCY SFX/dcy_corrosive_vomit.ogg"
DCYGrenadeTick "Sounds/Projectiles/dcy_grenade_tick.wav"
DCYTheristisLoop "Sounds/Projectiles/dcy_emptiness_soul.ogg"
DCYDeadlyBreath "Sounds/Projectiles/dcy_deadlybreath.ogg"
AirbusterLaser "Sounds/Projectiles/dcy_airbuster_laser.ogg"
DCYTorpedo "Sounds/Projectiles/dcy_torpedo.ogg"
DCYSeekerLaser "Sounds/Projectiles/dcy_seekerlaser.ogg"
Consul/Charge "Sounds/Projectiles/dcy_darkioncharge.ogg"
Consul/ChargedFire "Sounds/Projectiles/dcy_darkion_chargedfire.ogg"
EOD/Miniball "Sounds/Projectiles/dcy_eod_miniball.ogg"
DCY/TarImpact "Sounds/Projectiles/dcy_tar_impact.ogg"
DCY/ChargedLaser "Sounds/Projectiles/dcy_charged_laser.ogg"
Deluder/Plasma "Sounds/Projectiles/dcy_deluder_plasma.ogg"
$random DCY/Lotus { DCY/Lotus1 DCY/Lotus2 }
DCY/Lotus1 "Sounds/Projectiles/dcy_lotuslike_attack.ogg"
DCY/Lotus2 "Sounds/Projectiles/dcy_lotuslike_attack2.ogg"
$random FC/Ball { FC/Ball1 FC/Ball2 FC/Ball3 }
FC/Ball1 "Sounds/Projectiles/dcy_fluorescent_ball1.ogg"
FC/Ball2 "Sounds/Projectiles/dcy_fluorescent_ball2.ogg"
FC/Ball3 "Sounds/Projectiles/dcy_fluorescent_ball3.ogg"
$random FC/BallImpact { FC/BallImpact1 FC/BallImpact2 }
FC/BallImpact1 "Sounds/Projectiles/dcy_fluorescent_impact.ogg"
FC/BallImpact2 "Sounds/Projectiles/dcy_fluorescent_impact2.ogg"
FC/Charge "Sounds/Projectiles/dcy_fluorescent_charge.ogg"
GroundFireWave "Sounds/Projectiles/dcy_groundfirewave.ogg"
$random FC/Dash { FCDash1 FCDash2 }
FCDash1 "Sounds/Projectiles/dcy_fluorescent_dash.ogg"
FCDash2 "Sounds/Projectiles/dcy_fluorescent_dash2.ogg"
EmirWave "Sounds/DCY Monsters/Emir/dcy_emir_floor.ogg"
EmirExplode "Sounds/DCY Monsters/Emir/dcy_emir_explode.ogg"
EmirFloor "Sounds/DCY Monsters/Emir/dcy_emir_floor.ogg"
$random EmirCharge { EmirCharge1 EmirCharge2 }
EmirCharge1 "Sounds/DCY Monsters/Emir/dcy_emir_charge.ogg"
EmirCharge2 "Sounds/DCY Monsters/Emir/dcy_emir_charge2.ogg"
EmirBall "Sounds/DCY Monsters/Emir/dcy_emir_ball.ogg"
$limit EmirBall 0
$random SkullFireDCY { SFD1 SFD2 SFD3 SFD4 SFD5 SFD6 }
SFD1 "Sounds/Projectiles/dcy_skull_fire1.ogg"
SFD2 "Sounds/Projectiles/dcy_skull_fire2.ogg"
SFD3 "Sounds/Projectiles/dcy_skull_fire3.ogg"
SFD4 "Sounds/Projectiles/dcy_skull_fire4.ogg"
SFD5 "Sounds/Projectiles/dcy_skull_fire5.ogg"
SFD6 "Sounds/Projectiles/dcy_skull_fire6.ogg"
D4Zombie/Charge "Sounds/Projectiles/dcy_razer_ballcharge.ogg"
DCYRifleGrenade "Sounds/Projectiles/dcy_grenadelauncher_gun.ogg"
DCYSmokeGrenade "Sounds/Projectiles/dcy_smoke_grenade.ogg"
DCYMaykrBeam "Sounds/DCY SFX/dcy_maykr_beam.ogg"
DCYMaykrBeamLoop "Sounds/DCY SFX/dcy_maykr_beam_loop.ogg"
DCYMaykrBeamEnd "Sounds/DCY SFX/dcy_maykr_beam_end.ogg"
FIR3LOOP "Sounds/DCY SFX/dcy_fire_loop.ogg"
FIR3LOOPBIG "Sounds/DCY SFX/dcy_fireloopb.ogg"
$limit fir3loop 8
$limit fir3loopbig 8
SpearGun "Sounds/Projectiles/dcy_speargun.ogg"
$limit SpearGun 0