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I searched the existing issues and did not find anything similar.
Current Behavior
While mapping out DS4 to gamepad all buttons mapped but the right and left trigger did not. The battle beaver has the triggers replaced with switches. Digital on or off instead of analogue signal.
Expected Behavior
Triggers to map to being full pressed on gamepad
Steps To Reproduce
No response
Environment
Program Version 3.4.1
Compiled from packaging: GitHub Windows Release
Built Against SDL 2.30.6
Running With SDL 2.30.6
Using Qt 5.15.2
Using Event Handler: SendInput
Host OS: windows Version: 10 Architecture: x86 64
Anything else?
No response
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The text was updated successfully, but these errors were encountered:
If you have problems with generating your mappings, then you can use tools listed there to obtain proper mapping string.
But tbh I am not sure whether button-based triggers are supported, because by definition triggers should have regulation.
Is there an existing issue for this?
Current Behavior
While mapping out DS4 to gamepad all buttons mapped but the right and left trigger did not. The battle beaver has the triggers replaced with switches. Digital on or off instead of analogue signal.
Expected Behavior
Triggers to map to being full pressed on gamepad
Steps To Reproduce
No response
Environment
Anything else?
No response
Upvote & Fund
The text was updated successfully, but these errors were encountered: