We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rarely and on some computers on disposing an object the heap gets corrupted. Here is the trace from WinDBG
OS Thread Id: 0x2338 (0) Child SP IP Call Site 000000c19d36e4b0 00007ff94141cc14 [InlinedCallFrame: 000000c19d36e4b0] BulletSharp.UnsafeNativeMethods.btCollisionShape_delete(IntPtr) 000000c19d36e4b0 00007ff8ce413359 [InlinedCallFrame: 000000c19d36e4b0] BulletSharp.UnsafeNativeMethods.btCollisionShape_delete(IntPtr) 000000c19d36e480 00007ff8ce413359 BulletSharp.CollisionShape.Dispose(Boolean) PARAMETERS: this = <no data> disposing = <no data> 000000c19d36e530 00007ff8ce347db0 BulletSharp.BulletDisposableObject.Dispose() PARAMETERS: this (<CLR reg>) = 0x0000022a21132c00 000000c19d36e560 00007ff8ce4a4b8d *** WARNING: Unable to verify checksum for Hedra.exe Hedra.Engine.Bullet.BulletPhysics.DisposeBody(BulletSharp.RigidBody) [D:\Project Hedra\Hedra\Engine\Bullet\BulletPhysics.cs @ 459] PARAMETERS: 000000c19d36e5b0 00007ff8ce4a4302 Hedra.Engine.Bullet.BulletPhysics.RemoveAndDispose(BulletSharp.RigidBody) [D:\Project Hedra\Hedra\Engine\Bullet\BulletPhysics.cs @ 391] PARAMETERS: 000000c19d36e620 00007ff8ce4a5318 Hedra.Engine.WorldBuilding.BaseStructure.Dispose() [D:\Project Hedra\Hedra\Engine\WorldBuilding\BaseStructure.cs @ 88]
Any ideas of what could be causing this?
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Rarely and on some computers on disposing an object the heap gets corrupted. Here is the trace from WinDBG
Any ideas of what could be causing this?
The text was updated successfully, but these errors were encountered: