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How to implement saving #92

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Noah12317 opened this issue Dec 14, 2022 · 4 comments
Open

How to implement saving #92

Noah12317 opened this issue Dec 14, 2022 · 4 comments

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@Noah12317
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all you need to do to save is to save variables to a file as what level the player is in, and any other things (it only seems to be what level the player is in though, not position, not live, not health, but maybe other parts save things) but it wouldnt be to difficult, it may only take up to 10 lines of code

@carstene1ns
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That is right. However we actually want to be compatible with original save games instead of creating a custom format.

Unfortunately the format is obfuscated.

@Noah12317
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That is right. However we actually want to be compatible with original save games instead of creating a custom format.

Unfortunately the format is obfuscated.

well i doubt anyone is that far into the game to switch builds of the game entirely (will most likely feel its risky and files may get damaged) and its better than nothing. also it will most likely take a long time until anyone figures out the save date encryption, so it should be added at least until the real save data encryption can be used. also its been 3 years since the last update

@Violet-CLM
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CYBERDEV has made some progress on save files. (I'm just posting this link because I have a github account and they don't.)

carstene1ns added a commit that referenced this issue Sep 15, 2024
@carstene1ns
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I have started working on this. Loading games from the main menu is now possible. 🎉

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