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Before reading this guide, please follow the readme as it will answer the vast majority of technical questions related to getting the list setup and running. It also has information regarding customizing certain aspects of the list via the MCM menus. Note that this list is meant to be played in 3rd Person.
This section will cover the absolute basics of the list, I suggest reading over the load order and keybinds or gamepad binds first.
- Adamant and Hand to Hand handle the perks in the list. Some edits have been made to the perks to ensure cleaner "compatibility" with the rest of the list, they can be read about here.
- Aetherius and Mundus handle races and standing stones respectively.
- Aptitude provides 20 classes to choose from, providing an initial boost to your character.
- Manbeast and Scion handle werewolves and vampires.
- Pilgrim handles Religion as a mechanic, some changes have been made to the mod and can be read about here.
- Blade and Blunt handles the overarching "rules" for combat.
Fahluaan modifies the vanilla leveling experience in a way to reward the player for engaging in the world in sensible ways. While perks can be obtained through leveling, the perks gained from leveling alone are unlikely to be sufficient for sustaining a full character build in late game. Below is a general breakdown of what to expect with the leveling and progression system in Fahluaan.
- Skill experience starts slow, peaks in mid-game, and then returns to a slower pace. However, there are many sources to boost your leveling speed.
- Akatosh and Tall Papa both give Experience as a shrine bonus.
- Rested gives 10% experience; Well Rested gives 20% experience; Lover's Comfort gives 20%, but has a longer duration than Well Rested.
- The Gift of Charity now gives 10% experience for 4 hours instead of Fortify Persuasion for 1 hour.
- Ancient Knowledge gives a permanent 20% experience gain to crafting skills.
- Gift of Gab gives a permanent 10% experience gain to all skills.
- Skill books provide a permanent boost to leveling speed in their respective skill, instead of giving a level. This effect is boosted by the Scholar's Insight Black Book power.
- Leveling up requires sleeping in a bed. This is done to incentivize "good behavior".
- You will gain a total of 15 perks by level 50. Perks can also be obtained through the following:
- Quests: The following quests will grant 1 perk point on completion: (23 total).
- Diplomatic Immunity
- The Horn of Jurgen Windcaller
- Alduin's Wall
- Elder Knowledge
- The Fallen
- Dragonslayer
- The Silver Hand
- Glory of the Dead
- Revealing the Unseen
- The Eye of Magnus
- Darkness Returns
- Under New Management
- Bound Until Death
- Hail Sithis!
- Tending the Flames
- Beyond Death
- Kindred Judgement
- Lost to the Ages
- The Temple of Miraak
- The Path of Knowledge
- At the Summit of Apocrypha
- Barrow of the Wyrm
- Someone with Backbone
- The Oghma Infinium grants 3 perks on use.
- Vigilant, Glenmoril, and Unslaad add their own systems through which perks can be obtained, however these systems are not considered when balancing availability of perks, and it is generally suggested to avoid these systems for balancing purposes.
- Quests: The following quests will grant 1 perk point on completion: (23 total).
- The first level up, level 2, gives bonus stats (20 Health, Magicka, or Stamina rather than the usual 10). You will gain a total of 500 attributes by level 50 and 1000 attributes by level 100.
- There are 54 perks to accumulate through leveling by level 50, it is expected that an additional 15 to 20 are obtained via alternative sources.
- Leveling up does not increase carry weight. This is done to make carry weight buffs feel worthwhile.
- Survival Mode gives no penalty to carry weight.
- Training is slightly cheaper and you can train up to 10 times per level.
- In order to steal items while not sneaking, you must double tap the activator key (
E
by default).
- Conjuration
- Cultist: has been moved to a Custom Skills Framework tree. Read more here.
- Heavy Armor
- Defender: Unstoppable has been baked into this perk.
- Unstoppable: Removed.
- Juggernaut: Now gives flat +100/200 Armor Rating instead of +25/50% Armor Rating.
- Light Armor
- Scout: Unhindedered has been baked into this perk.
- Unhindered: Removed.
- Specialist: Now gives flat +100/200 Armor Rating instead of +25/50% Armor Rating.
- Restoration
- Pilgrim: has been moved to a Custom Skills Framework tree. Read more here.
- One-Handed
- Dual Fury: Changed resist incoming damage to resist stagger during dual wield power attacks.
- Flourish: Changed speed gain from 20% to 10%.
- Two-Handed
- Cleave renamed to Relentless: Changes Cleave effect to resist stagger during two-handed power attacks.
- HoonDing: Changed speed gain from 20% to 10%.
- Mannimarco: Reduced summon bonus from +2 to +1 and reduced debuff from -300 Armor and -50% Magic Resistance to -150 Armor and -25% Magic Resistance.
- Abyss
- Shadow Body removed.
- Arclight
- Arclight Body removed.
- Lunaris
- Lunar Body removed.
- Natura
- Aspect of the Bear, Viper, Fire Wyrm, Frost Wyrm, Shock Wyrm, Ferocity, and Rain removed.
- Aspect of the Crab 250 AR --> 200 AR.
- Necrom
- Eldritch Infection removed.
- Vulcano
- Molten Body removed.
Fahluaan changes a significant amount of vanilla quests in one way or another in order to offer a more complete roleplaying exprience. The following list is non-exhaustive. Please note that not all MCM Options from Timing is Everything may work as intended in the list.
- DLC Quests
- Dawnguard: You will not be approached until level 20+, however this questline can be started whenever by heading to Fort Dawnguard.
- Hearthfire Letter: Requires completion of The Forsworn Conspiracy, The Man Who Cried Wolf, and Rise in the East.
- Dragonborn: Level 30+ and the completion of The Horn of Jurgen Windcaller.
- Level Locked Quests
- Level 15+
- The Forsworn Conspiracy: To start the quest, you'll need to reach the required level, after which you'll need to talk to Kibell, the carriage driver of Markarth. You first need to ask him: "What do you know about Markarth?" , followed by "Bent a few folks' arms the wrong way?". If you're the required level, the quest will attempt to start. Next, when you enter Markarth between 8 am and 8 pm, the attack scene at the market will occur and the quest will proceed as normal.
- Grimsever's Return: Same as vanilla, but the quest can not be initiated until a later level.
- Dungeon Delving (Markarth Thane Quest): Same as vanilla, but the quest can not be initiated until a later level.
- Kill the Giant (Dawnstar Thane Quest): Same as vanilla, but the quest can not be initiated until a later level.
- Level 20+
- A Night to Remember: Same as vanilla, but the quest can not be initiated until a later level.
- Kill the Vampire (Solitude Quest): Same as vanilla, but the quest can not be initiated until a later level.
- The Break of Dawn: The beacon will not spawn in dungeons prior to this level.
- The Mind of Madness: To start the quest, you'll need to reach the required level, after which you'll need to talk to the innkeeper of the Winking Skeever and ask for rumors, until you get the rumor about "a distressed man walking near the Blue Palace". If you go there, Dervenin will forcegreet you and the quest will start as normal.
- Unfathomable Depths: Same as vanilla, but the quest can not be initiated until a later level.
- Waking Nightmare: All dialogue about the Nightmares in Dawnstar is disabled by default, until you reach the required level. When you reach the required level you can ask several people around town about the Nightmares. Once you do, Erandur will show up in the Windpeak Inn and the quest will start.
- Level 25+
- A Daedra's Best Friend: Falkreath guards will not talk to you about Meeko or Lod prior to this level.
- A Taste of Death: To start the quest, you'll need to reach the required level, after which you'll need to talk to the innkeeper of the Silverblood Inn and ask for rumors, until you get the rumor about the Hall of the Dead and brother Verulus. The scene in the Markath's Understone Keep will not start and any dialogue won't show up until you do that.
- House of Horrors: After you reach the required level, speak to Kelppr or Frabbi and ask: "Anything noteworthy happening?" -> This will redirect you to find Tyranus, after which the quest will start.
- The Cursed Tribe: The scene outside of Largashbur will not occur until the player reaches the required level.
- The Wolf Queen Awakened: Same as vanilla, but the quest can not be initiated until a later level.
- Level 30+
- Boethiah’s Calling: Same as vanilla.
- Deathbrand: Same as vanilla, but the quest can be initiated at an earlier level.
- Discerning the Transmundane: While the beginning of this quest can be completed at any point and can be done alongside the main quest line, Septimus will not ask you to gather the blood until you reach the required level. Septimus will send out a courier for you once the level requirement is reached and the lexicon stage has been completed.
- Pieces of the Past: Same as vanilla, but the Courier will not seek the player out until a later level.
- The Only Cure: Same as vanilla, but the quest can not be initiated until a later level.
- The Whispering Door: Same as vanilla, but the quest can not be initiated until a later level.
- Level 15+
- Other Quest Changes
- The Ebony Warrior is no longer level locked, but instead requires the completion of Dragonslayer, Kindred Judgement, and At the Summit of Apocrypha.
- Whiterun Thaneship is changed due to Skyrim Unbound. In order to become the Thane of Whiterun and acquire Lydia as a follower, you must complete the quest Blessings of Nature, purchase Breezehome, and complete the standard thaneship quest (help X amount of people).
- A Blade in the Dark has been changed due to At Your Own Pace. The Horn of Jurgen Windcaller will be found in Ustengrav, in order to start A Blade in the Dark, you must speak to Farengar to setup a meeting with Delphine.
- Season Unending has been removed, Balgruuf will help you trap Odahviing without requiring the meeting.
- Creation Club Quests
- Bow of Shadows: Original quest has been disabled and the Bow of Shadows has been placed as static loot in a reward chest for defeating a Morag Tong assassin.
- Chryasmere: Original quest has been disabled and Chryasmere has been placed as static loot in a cave near winterhold.
- Civil War Champions: Original quest has been disabled and the armors have been redistributed to Imperial and Stormcloak commanders.
- Daedric Mail: Quest is handled by On a Crimson Trail.
- Divine Crusader: Reintegrated with Knight of the North. Quest guide in the Articles section of the mod page.
- Dwarven Mail: Quest is handled by On a Crimson Trail.
- Ebony Plate: Quest is handled by On a Crimson Trail.
- Elven Hunter: Quest is handled by On a Crimson Trail.
- Fearsome Fists: Original quest has been disabled and the armors have been redistributed to NPCs accordingly.
- Fishing: Questline has been removed and the unique items have been redistributed into the world as static loot.
- Ghosts of the Tribunal: Questline has been removed and the items have been redistributed around Solstheim or as loot for the Dremora Merchant.
- Goldbrand: Original quest has been disabled and Goldbrand can now be found on The Katariah.
- Headman's Cleaver: Original quest has been disabled and the Headman's Cleaver can now be found on a named Bandit Chief holed up in Falkreath Hold.
- Nordic Jewelry: Original quest has been disabled and the jewelry can now be found in regular loot and worn by prestigious nords.
- Redguard Elite Armaments: Original quest has been disabled and you can now find the Armor and items worn by Kematu and his group.
- Spell Knight: Original quest has been disabled and the armor is now craftable as Iron, Steel, or Ebony with the appropriate perk(s).
- Stalhrim Fur: Quest is handled by On a Crimson Trail.
- Steel Soldier: Quest is handled by On a Crimson Trail.
- Stendarr's Hammer: Original quest has been disabled and Stendarr's Hammer can now be found on a Vampire hiding out in The Rift.
- Studded Dragonscale: Quest is handled by On a Crimson Trail.
- The Arms of Chaos: Original quest has been disabled and the items can now be found scattered across the warlock lairs of Skyrim.
- The Contest: Original quest has been disabled. The Fists of Randagulf have been given to Skjor amd the Iceblade of the Monarch can now be found guarded by a Spriggan on Solstheim.
- The Gray Cowl: Original quest has been disabled and the Gray Cowl can now be found in the Twilight Sepulcher.
- The Lord's Mail: Original quest has been disabled and the Lord's Mail can now be found in a Spriggan den, north of Solitude.
- The Staff of Hasedoki: Original quest has been disabled and the Staff can be found in a warlock den between Whiterun and Falkreath Hold.
- Vigil Enforcer: Original quest has been disabled and the armors have been redistributed to NPCs accordingly.
- Creation Club Homes
- Bloodchill Manor: Requires completion of Awakening.
- Farming: Read more on the modpage here.
- Gallows Hall: Requires completion of Conjuration Ritual Spell.
- Hendraheim: Requires completion of Glory of the Dead.
- Shadowfoot Sanctum: Requires being Guildmaster of the Thieves Guild.
- Modded Quests
- The Forgotten City: Requires level 15+.
- Wyrmstooth: Requires level 20+ and completion of Way of the Voice.
- Vigilant: Requires level 25+ and the completion of Kindred Judgement and House of Horrors.
- Glenmoril: Requires completion of Discerning the Transmundane, At the Summit of Apocrypha, Vigilant (any ending), and Sacred Anatomancer (this quest is started in the Ratway after you finish Vigilant, it is suggested you do the "Divine the Future" path).
- Unslaad: Requires completion of Dragonslayer and Glenmoril.