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GAMEPLAY.md

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[ Nexus | Installation | Gameplay Guide | Changelog | Modlist | FAQ | NPCs | Ko-fi | Patreon ]


Initial Setup

Before reading this guide, please follow the readme as it will answer the vast majority of technical questions related to getting the list setup and running. It also has information regarding customizing certain aspects of the list via the MCM menus. Note that this list is meant to be played in 3rd Person.

Basics

This section will cover the absolute basics of the list, I suggest reading over the load order and keybinds or gamepad binds first.

Core Mods

  • Adamant and Hand to Hand handle the perks in the list. Some edits have been made to the perks to ensure cleaner "compatibility" with the rest of the list, they can be read about here.
  • Aetherius and Mundus handle races and standing stones respectively.
  • Aptitude provides 20 classes to choose from, providing an initial boost to your character.
  • Manbeast and Scion handle werewolves and vampires.
  • Pilgrim handles Religion as a mechanic, some changes have been made to the mod and can be read about here.
  • Blade and Blunt handles the overarching "rules" for combat.

Leveling and Progression

Fahluaan modifies the vanilla leveling experience in a way to reward the player for engaging in the world in sensible ways. While perks can be obtained through leveling, the perks gained from leveling alone are unlikely to be sufficient for sustaining a full character build in late game. Below is a general breakdown of what to expect with the leveling and progression system in Fahluaan.

Changes to leveling

List Tweaks

Notable Control Changes

  • In order to steal items while not sneaking, you must double tap the activator key (E by default).

Perk Tweaks

  • Conjuration
    • Cultist: has been moved to a Custom Skills Framework tree. Read more here.
  • Heavy Armor
    • Defender: Unstoppable has been baked into this perk.
    • Unstoppable: Removed.
    • Juggernaut: Now gives flat +100/200 Armor Rating instead of +25/50% Armor Rating.
  • Light Armor
    • Scout: Unhindedered has been baked into this perk.
    • Unhindered: Removed.
    • Specialist: Now gives flat +100/200 Armor Rating instead of +25/50% Armor Rating.
  • Restoration
    • Pilgrim: has been moved to a Custom Skills Framework tree. Read more here.
  • One-Handed
    • Dual Fury: Changed resist incoming damage to resist stagger during dual wield power attacks.
    • Flourish: Changed speed gain from 20% to 10%.
  • Two-Handed
    • Cleave renamed to Relentless: Changes Cleave effect to resist stagger during two-handed power attacks.

Religion Tweaks

  • HoonDing: Changed speed gain from 20% to 10%.
  • Mannimarco: Reduced summon bonus from +2 to +1 and reduced debuff from -300 Armor and -50% Magic Resistance to -150 Armor and -25% Magic Resistance.

Spell Tweaks

  • Abyss
    • Shadow Body removed.
  • Arclight
    • Arclight Body removed.
  • Lunaris
    • Lunar Body removed.
  • Natura
    • Aspect of the Bear, Viper, Fire Wyrm, Frost Wyrm, Shock Wyrm, Ferocity, and Rain removed.
    • Aspect of the Crab 250 AR --> 200 AR.
  • Necrom
    • Eldritch Infection removed.
  • Vulcano
    • Molten Body removed.

Quests Changes

Fahluaan changes a significant amount of vanilla quests in one way or another in order to offer a more complete roleplaying exprience. The following list is non-exhaustive. Please note that not all MCM Options from Timing is Everything may work as intended in the list.

  • DLC Quests
  • Level Locked Quests
    • Level 15+
      • The Forsworn Conspiracy: To start the quest, you'll need to reach the required level, after which you'll need to talk to Kibell, the carriage driver of Markarth. You first need to ask him: "What do you know about Markarth?" , followed by "Bent a few folks' arms the wrong way?". If you're the required level, the quest will attempt to start. Next, when you enter Markarth between 8 am and 8 pm, the attack scene at the market will occur and the quest will proceed as normal.
      • Grimsever's Return: Same as vanilla, but the quest can not be initiated until a later level.
      • Dungeon Delving (Markarth Thane Quest): Same as vanilla, but the quest can not be initiated until a later level.
      • Kill the Giant (Dawnstar Thane Quest): Same as vanilla, but the quest can not be initiated until a later level.
    • Level 20+
      • A Night to Remember: Same as vanilla, but the quest can not be initiated until a later level.
      • Kill the Vampire (Solitude Quest): Same as vanilla, but the quest can not be initiated until a later level.
      • The Break of Dawn: The beacon will not spawn in dungeons prior to this level.
      • The Mind of Madness: To start the quest, you'll need to reach the required level, after which you'll need to talk to the innkeeper of the Winking Skeever and ask for rumors, until you get the rumor about "a distressed man walking near the Blue Palace". If you go there, Dervenin will forcegreet you and the quest will start as normal.
      • Unfathomable Depths: Same as vanilla, but the quest can not be initiated until a later level.
      • Waking Nightmare: All dialogue about the Nightmares in Dawnstar is disabled by default, until you reach the required level. When you reach the required level you can ask several people around town about the Nightmares. Once you do, Erandur will show up in the Windpeak Inn and the quest will start.
    • Level 25+
      • A Daedra's Best Friend: Falkreath guards will not talk to you about Meeko or Lod prior to this level.
      • A Taste of Death: To start the quest, you'll need to reach the required level, after which you'll need to talk to the innkeeper of the Silverblood Inn and ask for rumors, until you get the rumor about the Hall of the Dead and brother Verulus. The scene in the Markath's Understone Keep will not start and any dialogue won't show up until you do that.
      • House of Horrors: After you reach the required level, speak to Kelppr or Frabbi and ask: "Anything noteworthy happening?" -> This will redirect you to find Tyranus, after which the quest will start.
      • The Cursed Tribe: The scene outside of Largashbur will not occur until the player reaches the required level.
      • The Wolf Queen Awakened: Same as vanilla, but the quest can not be initiated until a later level.
    • Level 30+
      • Boethiah’s Calling: Same as vanilla.
      • Deathbrand: Same as vanilla, but the quest can be initiated at an earlier level.
      • Discerning the Transmundane: While the beginning of this quest can be completed at any point and can be done alongside the main quest line, Septimus will not ask you to gather the blood until you reach the required level. Septimus will send out a courier for you once the level requirement is reached and the lexicon stage has been completed.
      • Pieces of the Past: Same as vanilla, but the Courier will not seek the player out until a later level.
      • The Only Cure: Same as vanilla, but the quest can not be initiated until a later level.
      • The Whispering Door: Same as vanilla, but the quest can not be initiated until a later level.
  • Other Quest Changes
    • The Ebony Warrior is no longer level locked, but instead requires the completion of Dragonslayer, Kindred Judgement, and At the Summit of Apocrypha.
    • Whiterun Thaneship is changed due to Skyrim Unbound. In order to become the Thane of Whiterun and acquire Lydia as a follower, you must complete the quest Blessings of Nature, purchase Breezehome, and complete the standard thaneship quest (help X amount of people).
    • A Blade in the Dark has been changed due to At Your Own Pace. The Horn of Jurgen Windcaller will be found in Ustengrav, in order to start A Blade in the Dark, you must speak to Farengar to setup a meeting with Delphine.
    • Season Unending has been removed, Balgruuf will help you trap Odahviing without requiring the meeting.
  • Creation Club Quests
    • Bow of Shadows: Original quest has been disabled and the Bow of Shadows has been placed as static loot in a reward chest for defeating a Morag Tong assassin.
    • Chryasmere: Original quest has been disabled and Chryasmere has been placed as static loot in a cave near winterhold.
    • Civil War Champions: Original quest has been disabled and the armors have been redistributed to Imperial and Stormcloak commanders.
    • Daedric Mail: Quest is handled by On a Crimson Trail.
    • Divine Crusader: Reintegrated with Knight of the North. Quest guide in the Articles section of the mod page.
    • Dwarven Mail: Quest is handled by On a Crimson Trail.
    • Ebony Plate: Quest is handled by On a Crimson Trail.
    • Elven Hunter: Quest is handled by On a Crimson Trail.
    • Fearsome Fists: Original quest has been disabled and the armors have been redistributed to NPCs accordingly.
    • Fishing: Questline has been removed and the unique items have been redistributed into the world as static loot.
    • Ghosts of the Tribunal: Questline has been removed and the items have been redistributed around Solstheim or as loot for the Dremora Merchant.
    • Goldbrand: Original quest has been disabled and Goldbrand can now be found on The Katariah.
    • Headman's Cleaver: Original quest has been disabled and the Headman's Cleaver can now be found on a named Bandit Chief holed up in Falkreath Hold.
    • Nordic Jewelry: Original quest has been disabled and the jewelry can now be found in regular loot and worn by prestigious nords.
    • Redguard Elite Armaments: Original quest has been disabled and you can now find the Armor and items worn by Kematu and his group.
    • Spell Knight: Original quest has been disabled and the armor is now craftable as Iron, Steel, or Ebony with the appropriate perk(s).
    • Stalhrim Fur: Quest is handled by On a Crimson Trail.
    • Steel Soldier: Quest is handled by On a Crimson Trail.
    • Stendarr's Hammer: Original quest has been disabled and Stendarr's Hammer can now be found on a Vampire hiding out in The Rift.
    • Studded Dragonscale: Quest is handled by On a Crimson Trail.
    • The Arms of Chaos: Original quest has been disabled and the items can now be found scattered across the warlock lairs of Skyrim.
    • The Contest: Original quest has been disabled. The Fists of Randagulf have been given to Skjor amd the Iceblade of the Monarch can now be found guarded by a Spriggan on Solstheim.
    • The Gray Cowl: Original quest has been disabled and the Gray Cowl can now be found in the Twilight Sepulcher.
    • The Lord's Mail: Original quest has been disabled and the Lord's Mail can now be found in a Spriggan den, north of Solitude.
    • The Staff of Hasedoki: Original quest has been disabled and the Staff can be found in a warlock den between Whiterun and Falkreath Hold.
    • Vigil Enforcer: Original quest has been disabled and the armors have been redistributed to NPCs accordingly.
  • Creation Club Homes
    • Bloodchill Manor: Requires completion of Awakening.
    • Farming: Read more on the modpage here.
    • Gallows Hall: Requires completion of Conjuration Ritual Spell.
    • Hendraheim: Requires completion of Glory of the Dead.
    • Shadowfoot Sanctum: Requires being Guildmaster of the Thieves Guild.
  • Modded Quests
    • The Forgotten City: Requires level 15+.
    • Wyrmstooth: Requires level 20+ and completion of Way of the Voice.
    • Vigilant: Requires level 25+ and the completion of Kindred Judgement and House of Horrors.
    • Glenmoril: Requires completion of Discerning the Transmundane, At the Summit of Apocrypha, Vigilant (any ending), and Sacred Anatomancer (this quest is started in the Ratway after you finish Vigilant, it is suggested you do the "Divine the Future" path).
    • Unslaad: Requires completion of Dragonslayer and Glenmoril.