Releases: 4ian/GDevelop
Releases · 4ian/GDevelop
5.0.0-beta28
- Fix issues with parameters of some actions or conditions like "Play Sound".
- Add an option to set an object as global in objects editor.
5.0.0-beta27
- Show an italic font to display global objects in objects editor
- Enhance autocompletions of variables (show children of variables)
- Improve performance when editing parameters of events
- Improve performance/battery usage when multiple scene editors are opened.
5.0.0-beta26
- New raycast condition (thanks @Lizard-13!)
- Properties of resources (image smoothing...) can now be edited in Resources editor.
- New Preview over wifi (or on local network): click on the Preview over wifi button to start a preview of your game on your local network. Enter the given URL on your mobile and tablet to preview the game.
- Live reload during Preview over wifi: anytime you relaunch a preview, all devices connected to the preview over wifi will reload the game.
- New splashscreen with GDevelop logo when the game loads. Can be disabled if you get a subscription to support GDevelop development!
5.0.0-beta25
- Add a window to customize the iOS and Android icons of a game, with automatic generation of icons from a single image.
- Allow to customize game orientation in game settings
- Add a confirmation before exiting the software when editing a game.
- Fix issue on scene change with game exported with Cocos2d-JS
5.0.0-beta24
- Add resources editor (accessible Project Manager > Game settings), allowing to see all images used in a game and remove useless ones.
- Fix text fields in properties editors where floating point numbers could not be typed.
5.0.0-beta23
- Add support for editing physics properties (in scene properties)
- Fix issue when adding the first Physics behavior to an object in a scene.
5.0.0-beta22
- Fix web deployment on GDevelop hosting of game with large assets
5.0.0-beta21
Internal testing version - please use latest beta instead
5.0.0-beta19
- Add support for Physics behavior
- Add an example showing how to use the Physics behavior inside a game.
5.0.0-beta18
- Fix support for Sepia effect on layers
- Add new examples
- Add support for Pathfinding behavior