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First I'd like to say thank you for making this wonderful thing
I was testing with my Raspberry Pi 4 and it seems like
video gets degraded(mosaics, delay) when bitrate or video resolution gets bigger
And that degradation depends on the device
If I see streaming from my laptop, it can handle 1024x768 well
However, my phone starts to get dirtier video and playing from Oculus go was almost unusable
I guess this symptom is due to decoding capability of client device
Is this correct?
As of I know, both phone and oculus has h264 decoding hardware
This library is not using hw acceleration?
Thank you
The text was updated successfully, but these errors were encountered:
I've just found that this example, all but one,
when I play video with main thread + webgl on PC,
video gets blocky and unstable
Just like what I'm experiencing on Oculus go
Hello
First I'd like to say thank you for making this wonderful thing
I was testing with my Raspberry Pi 4 and it seems like
video gets degraded(mosaics, delay) when bitrate or video resolution gets bigger
And that degradation depends on the device
If I see streaming from my laptop, it can handle 1024x768 well
However, my phone starts to get dirtier video and playing from Oculus go was almost unusable
I guess this symptom is due to decoding capability of client device
Is this correct?
As of I know, both phone and oculus has h264 decoding hardware
This library is not using hw acceleration?
Thank you
The text was updated successfully, but these errors were encountered: